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Автор Тема: Искусство войны, выпущена версия 0.9.0.8  (Прочитано 2515 раз)

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Alex3xH

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Так и думал, дело в сенсорном управлении. Попробую мышкой.
 Почему так много медленных юнитов(на средних картах то и дело что только двигаешь юнитов), и одноударные атаки(все или ничего)?

Fiben

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Почему много медленных юнитов? Так баланс же в работе... Тестировали в основном на маленьких картах. Сейчас более-менее стараемся выходить на уровень формул и вообще побольше тестировать.
Одноударные атаки? Ну, примерно так - все или ничего :) По крайней мере, для начала. Как средняя скорость у нас была 3 единицы в качестве точки отсчета, так и кол-во атак - одна в качестве точки отсчета.
А дальше будет видно. До сих пор больше работали над наполнением - юниты, портреты, звуки, тексты, всякая мелочевка - чтобы чувствовалась атмосфера и хоть какая-то законченность ;)
Нуль и единица – от Бога. Всё остальное – дело рук человеческих.

Fiben

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Новые портреты для версии 0.9.0.8
« Ответ #32 : Февраль 10, 2018, 00:20:25 »
Высшая волшебница Небесного королевства
Нуль и единица – от Бога. Всё остальное – дело рук человеческих.

Fiben

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Новые портреты для версии 0.9.0.8
« Ответ #33 : Февраль 25, 2018, 22:32:05 »
Мучитель Орды
Нуль и единица – от Бога. Всё остальное – дело рук человеческих.

Fiben

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Выпущена версия 0.9.0.8
« Ответ #34 : Март 19, 2018, 23:14:33 »
* Mechanics
   - Ability {ABILITY_TECHNICIAN} added
   - Ability {ABILITY_HEALER} added
   - Ability {ABILITY_NECROMANCY_12} added
   - Ability {ABILITY_BATTLE_CRY} added
   - Ability {ABILITY_BLESSING} added
   - Ability {ABILITY_NECROMANCER} added
   - Added support of {WEAPON_SPECIAL_POISON_MEAN} ({RE_POISON_MEAN_MACRO}) for a long ranged combat
   - Added support of {WEAPON_SPECIAL_POISON_STRONG} ({RE_POISON_STRONG_MACRO}) for a long ranged combat
   - Removed support of core leadership for a long ranged combat
   - Added support of {ABILITY_LEADERSHIP_MACHINES_1}, {ABILITY_LEADERSHIP_MACHINES_2} for a long ranged offense
   - Added support of {ABILITY_LEADERSHIP_HUMANS_1}, {ABILITY_LEADERSHIP_HUMANS_2}, {ABILITY_LEADERSHIP_HUMANS_3}, {ABILITY_LEADERSHIP_HUMANS_4}, {ABILITY_LEADERSHIP_HUMANS_5} for long ranged offense
   - Ability {ABILITY_TRANSFORMATION_FANATIC_DRUNK} added
   - Added support of {ABILITY_LEADERSHIP_FOREST_GOBLINS_1}, {ABILITY_LEADERSHIP_FOREST_GOBLINS_2}, {ABILITY_LEADERSHIP_FOREST_GOBLINS_3} for a long ranged offense
   - Added support of {ABILITY_LEADERSHIP_MACHINES_1}, {ABILITY_LEADERSHIP_MACHINES_2} for a long ranged defense
   - Abilities {ABILITY_AURA_PROTECTION_1}, {ABILITY_AURA_PROTECTION_2}, {ABILITY_AURA_PROTECTION_3} changed (resistance up to 80%)
   - Abilities {ABILITY_AURA_ELEMENTS_1}, {ABILITY_AURA_ELEMENTS_2}, {ABILITY_AURA_ELEMENTS_3} changed (resistance up to 80%)
   - Abilities {ABILITY_AURA_RESISTANCE_1}, {ABILITY_AURA_RESISTANCE_2}, {ABILITY_AURA_RESISTANCE_3} changed (resistance up to 80%)
   - Added appropriate round for a long ranged damage
   - Added support of {ABILITY_AURA_PROTECTION_1}, {ABILITY_AURA_PROTECTION_2}, {ABILITY_AURA_PROTECTION_3} for a long ranged defense
   - Added support of {ABILITY_AURA_ELEMENTS_1}, {ABILITY_AURA_ELEMENTS_2}, {ABILITY_AURA_ELEMENTS_3} for a long ranged defense
   - Added support of {ABILITY_AURA_RESISTANCE_1}, {ABILITY_AURA_RESISTANCE_2}, {ABILITY_AURA_RESISTANCE_3} for a long ranged defense
   - Added support of {ABILITY_LEADERSHIP_HUMANS_1}, {ABILITY_LEADERSHIP_HUMANS_2}, {ABILITY_LEADERSHIP_HUMANS_3}, {ABILITY_LEADERSHIP_HUMANS_4}, {ABILITY_LEADERSHIP_HUMANS_5} for long ranged defense
   - Added support of {ABILITY_LEADERSHIP_WOOD_ELVES_1}, {ABILITY_LEADERSHIP_WOOD_ELVES_2}, {ABILITY_LEADERSHIP_WOOD_ELVES_3} for long ranged defense
   - Added support of {ABILITY_LEADERSHIP_FAIRIES_1}, {ABILITY_LEADERSHIP_FAIRIES_2}, {ABILITY_LEADERSHIP_FAIRIES_3} for long ranged defense
   - Added support of {ABILITY_LEADERSHIP_SWAMP_GOBLINS_1}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_2}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_3}, {ABILITY_LEADERSHIP_SWAMP_GOBLINS_4} for a long ranged offense
   - Added support of {ABILITY_LEADERSHIP_LEMUTS_1}, {ABILITY_LEADERSHIP_LEMUTS_2}, {ABILITY_LEADERSHIP_LEMUTS_3} for a long ranged offense
   - Added support of {ABILITY_LEADERSHIP_WOOD_ELVES_1}, {ABILITY_LEADERSHIP_WOOD_ELVES_2}, {ABILITY_LEADERSHIP_WOOD_ELVES_3} for long ranged offense
   - Added support of {ABILITY_LEADERSHIP_FAIRIES_1}, {ABILITY_LEADERSHIP_FAIRIES_2}, {ABILITY_LEADERSHIP_FAIRIES_3} for long ranged offense
   - Added support of special {WEAPON_SPECIAL_GROUNDATTACK} and ability {ABILITY_FLYING} for long ranged offense and defense
   - Added support of {ABILITY_BATTLE_CRY}, {ABILITY_INSPIRATION}, {ABILITY_BLESSING} for long ranged offense
   - Ability {ABILITY_HIT_AND_RUN}:
      - divide 2 changed to divide 3 (movement bonus was too great)
      - round 0 added (just in case)
      - default movement bonus 1 added (just in case)
   - Missile Bolts_Lightning_RE added
   - Ability {ABILITY_SUMMON_BEAST_1} added
   - Added support of {ABILITY_SHIELD_WALL} for a long ranged defense
   - Ability {ABILITY_SUMMON_BEAST_2} added
   - Ability {ABILITY_SUMMON_BEAST_3} added
   - Ability {ABILITY_SUMMON_BEAST_4} added

* Units
   - Ability {ABILITY_TECHNICIAN} for the Engineer of the Aurora Empire added
   - Ability {ABILITY_HEALER} for the Abdicated of the Aurora Empire added
   - Ability {ABILITY_HEALER} for the Missionary of the Aurora Empire added
   - Ability {ABILITY_HEALER} for the Theologist of the Aurora Empire added
   - Ability {ABILITY_HEALER} for the Herbalist of the Sylvan Enclave added
   - Ability {ABILITY_HEALER} for the Initiate of the Sky Kingdom added
   - Ability {ABILITY_HEALER} for the Conjurer of the Sky Kingdom added
   - Ability {ABILITY_HEALER} for the Sorceress of the Sky Kingdom added
   - Ability {ABILITY_HEALER} for the Grand_Sorceress of the Sky Kingdom added
   - Ability {ABILITY_HEALER} for the Sky_Mistress of the Sky Kingdom added
   - Ability {ABILITY_NECROMANCY_4} for the Adept of the Dark Brotherhood added
   - Ability {ABILITY_NECROMANCY_4} of the Suffered of the Dark Brotherhood changed to {ABILITY_NECROMANCY_6}
   - Ability {ABILITY_NECROMANCY_6} of the Watcher of the Dark Brotherhood changed to {ABILITY_NECROMANCY_8}
   - Ability {ABILITY_NECROMANCY_8} of the Counselor of the Dark Brotherhood changed to {ABILITY_NECROMANCY_12}
   - Ability {ABILITY_BATTLE_CRY} for the Butcher of the Horde added
   - Ability {ABILITY_NECROMANCER} for the Adept of the Dark Brotherhood added
   - Ability {ABILITY_NECROMANCER} for the Suffered of the Dark Brotherhood added
   - Ability {ABILITY_NECROMANCER} for the Watcher of the Dark Brotherhood added
   - Ability {ABILITY_NECROMANCER} for the Counselor of the Dark Brotherhood added
   - Attack "quinga angwenda" of the Ranger of the Sylvan Enclave changed from 14/2 to 8/3
   - Attack "quinga ura" of the Hawk_Eye of the Sylvan Enclave changed from 12/3 to 14/2
   - Attack "quinga ura" of the Hawk_Eye of the Sylvan Enclave now has {WEAPON_SPECIAL_MARKSMAN}
   - HP for the Fanatic of the Horde changed from 30 to 40
   - "Fanatic" (AOW_Fanatic) of the Horde renamed into "Fanatic Drunk" (AOW_Fanatic_Drunk)
   - Ability {ABILITY_DECOMPOSITION_4} for the Fanatic_Drunk of the Horde added
   - New "Fanatic" (AOW_Fanatic) of the Horde added (can be transformed ({ABILITY_TRANSFORMATION_FANATIC_DRUNK}) into "Fanatic Drunk" (AOW_Fanatic_Drunk))
   - HP for the Aculana of the Sylvan Enclave changed from 45 to 60
   - Movement for the Drowned of the Dark Brotherhood changed from 1 to 2
   - Attack bow_composite of the Mergen of the Horde changed from 10/2 to 10/1
   - Attack cutter of the Huntaidji of the Horde changed from 14/1 to 12/1
   - Attack bow_composite of the Huntaidji of the Horde changed from 12/2 to 10/2
   - Attack cutter of the Noyon of the Horde changed from 18/1 to 14/1
   - Attack bow_composite of the Noyon of the Horde changed from 14/2 to 12/2
   - Melveya for the Sylvan Enclave added
   - Ability {ABILITY_SUMMON_BEAST_1} for the Chosen of the Sylvan Enclave added
   - Kelsire for the Sylvan Enclave added
   - Ability {ABILITY_SUMMON_BEAST_2} for the Druid of the Sylvan Enclave added
   - Ramakue for the Sylvan Enclave added
   - Ability {ABILITY_SUMMON_BEAST_3} for the Arch_Druid of the Sylvan Enclave added
   - Attack "kumbe" of the Arch_Druid of the Sylvan Enclave changed from 6/4 to 16/1
   - Nenrastaure for the Sylvan Enclave added
   - Ability {ABILITY_SUMMON_BEAST_4} for the Alder of the Sylvan Enclave added

* Graphics
   - Long ranged animation for the edict changed (edict)
   - Missile animation {MISSILE_FRAME_EDICT} added
   - Missile animation for the edict of the Coordinator of the Sky Kingdom added ({MISSILE_FRAME_EDICT})
   - Missile animation {MISSILE_FRAME_CHARM} added
   - Missile animation for the edict of the Wood_Dryad of the Sylvan Enclave added ({MISSILE_FRAME_CHARM})
   - Missile image net changed (net)
   - Missile animation {MISSILE_FRAME_NET} added
   - Missile animation for the net of the Raider of the Horde changed ({MISSILE_FRAME_NET})
   - Missing icon for the stone_boulder of the Catapult of the Aurora Empire fixed
   - Icon gloves_flame_fairy restored
   - Icon gloves_frost_fairy restored
   - Icon arrow_explosive restored
   - Icon bolts_light_holy restored
   - Icon daggers_leaf_nature restored
   - Icon implosion_mental restored
   - Icon soul_drain_dark restored
   - Icon sparks_elemental restored
   - Icon spear_poison_human restored
   - Icon tail_spiked_monster restored
   - Icon tentacles_monster restored
   - Icon gloves_blade_fairy restored
   - Icon bow_big_wood_elf restored
   - Portrait image for the Colonel of the Aurora Empire added
   - Icon bow_composite_wood_elf restored
   - Icon fist_treefolk reforged
   - Portrait image for the Wood_Dryad of the Sylvan Enclave added
   - Unit image for the Wood_Dryad of the Sylvan Enclave reforged
   - Portrait image for the Ranger of the Sylvan Enclave reforged
   - Portrait image for the Hawk_Eye of the Sylvan Enclave reforged
   - Small (30x30) icons added for long ranged attacks
   - Unit image for the Zombie of the Dark Brotherhood improved
   - Unit image for the Fanatic of the Horde improved
   - Unit image for the Swordbearer of the Aurora Empire improved
   - Unit image for the Crossbowman of the Aurora Empire improved
   - Unit image for the Hunter of the Aurora Empire improved
   - Unit image for the Butcher of the Horde improved
   - Unit image for the Ranger of the Sylvan Enclave improved
   - Unit image for the Spawn of the Dark Brotherhood improved
   - Unit image for the Chosen of the Sylvan Enclave improved
   - Unit image for the Druid of the Sylvan Enclave improved
   - Icon blast_shadow_dark restored
   - Icon earthquake_nature added
   - Icon edict_mental restored
   - Icon force_spirit_dark recoloured
   - Icon powder_fire_alchemy restored
   - Icon powder_poison_alchemy restored
   - Icon star_mitildin_fairy recoloured
   - Missile image darkmissile reforged
   - Missile image bolt_lightning added (bolt_lightning)
   - Long ranged animation for the bolt_fire added (burst_lightning_small)
   - Missile animation {MISSILE_FRAME_BOLT_LIGHTNING} added
   - Missile animation for the bolt_lightning of the Wing_Commander of the Sky Kingdom added ({MISSILE_FRAME_BOLT_LIGHTNING})
   - Missile animation for the bolt_lightning of the Coordinator of the Sky Kingdom added ({MISSILE_FRAME_BOLT_LIGHTNING})
   - Missile animation {MISSILE_FRAME_BALL_PLAGUE} added
   - Missile animation for the ball_plague of the Nested_Ghoul of the Dark Brotherhood added ({MISSILE_FRAME_BALL_PLAGUE})
   - Long ranged animation for the gaze_doom added (gaze_doom)
   - Missile animation {MISSILE_FRAME_GAZE_DOOM} added
   - Missile animation for the gaze_doom of the Matron of the Horde added ({MISSILE_FRAME_GAZE_DOOM})
   - Portrait image for the Sorceress of the Sky Kingdom added
   - Portrait image for the Grand_Sorceress of the Sky Kingdom added
   - Unit image for the Mauler of the Horde improved
   - Unit image for the Hunting_Hawk of the Sky Kingdom improved
   - Unit image for the Reflection_Master of the Sky Kingdom improved
   - Unit image for the Catapult of the Aurora Empire improved
   - Unit image for the Destroyer of the Horde improved
   - Unit image for the Robber of the Horde improved
   - Unit image for the Mergen of the Horde improved
   - Unit image for the Warbanner of the Horde improved
   - Unit image for the Huntaidji of the Horde improved
   - Unit image for the Apprentice of the Horde improved
   - Portrait image for the Mauler of the Horde added
   - Icon barrage_arrow restored
   - Icon knuckle_duster_undead restored
   - Icon glaive_wood_elf restored
   
* Sounds
   - Sound dit for the Azure_Keeper of the Sky Kingdom changed (pterodactyl_die.wav)
   - Sound hit for the Azure_Keeper of the Sky Kingdom changed (pterodactyl_hit.wav)
   - Sound hit for the ball_plague changed (squishy_big_hit.wav)
   - Sound miss for the ball_plague changed (squishy_big_miss.wav)
   - Sound dit for the Destroyer of the Horde changed (hyena_die.wav)
   - Sound hit for the Destroyer of the Horde changed (hyena_hit.wav)
   - Sound dit for the Chieftain of the Horde changed (hyena_die.wav)
   - Sound hit for the Chieftain of the Horde changed (hyena_hit.wav)
   - Sound dit for the Khan of the Horde changed (hyena_die.wav)
   - Sound hit for the Khan of the Horde changed (hyena_hit.wav)
   - Sound hit for the powder_fire changed (powder_fire_hit.wav)
   - Sound miss for the powder_fire changed (powder_miss.wav)
   - Sound hit for the powder_poison changed (powder_poison_hit.wav)
   - Sound miss for the powder_poison changed (powder_miss.wav)
   - Sound hit for the powder_sleep changed (powder_sleep_hit.wav)
   - Sound miss for the powder_sleep changed (powder_miss.wav)
   - Sound hit for the retribution changed (retribution_hit.wav)
   - Sound miss for the retribution changed (retribution_miss.wav)
   - Sound miss for the bolt_lightning changed ({SOUND_LIST:ELECTRO_MISS})
   - Sound shot for the bolt_shadow changed (magic_dark_shot.wav)
   - Sound hit for the earthquake changed (earthquake_hit.wav)
   - Sound miss for the earthquake changed (earthquake_miss.wav)
   - Sound hit for the edict changed (edict_hit.wav)
   - Sound miss for the edict changed (edict_miss.wav)
   - Sound shot for the fist_faith changed (fist_faith_shot.wav)
   - Sound miss for the pain changed (mental_grim_miss.wav)
   - Sound hit for the force_spirit changed (force_spirit_hit.wav)
   - Sound miss for the force_spirit changed (force_spirit_miss.wav)
   - Sound hit for the swarm changed (swarm_hit.wav)
   - Sound miss for the swarm changed (swarm_miss.wav)
   - Sound hit for the gaze_doom changed ({SOUND_LIST:SHOT_LASER_HIT})
   - Sound miss for the gaze_doom changed ({SOUND_LIST:SHOT_LASER_MISS})

* Texts
   - Description for the Apprentice of the Horde added
   - Eras descriptions added
   - Description for the Witch of the Horde added
   - Description for the Matron of the Horde added
   - Description for the Adept of the Dark Brotherhood changed
   - Description for the Suffered of the Dark Brotherhood changed
   - Description for the Aculana of the Sylvan Enclave changed
   - Description for the Ent of the Sylvan Enclave changed
   - Help for a long ranged attacks added
   - Description for the Mauler of the Horde added

* Translations
   - Translations into Russian for all attack types added
   - Translations into Russian for all eras added
   - Translations into Russian for all factions added
   - Translations into Russian for the Guardsman of the Aurora Empire added
   - Translations into Russian for the Swordbearer of the Aurora Empire added
   - Translations into Russian for the infantry ability added
   - Translations into Russian for the Crossbowman of the Aurora Empire added
   - Translations into Russian for the Horseman of the Aurora Empire added
   - Translations into Russian for the Engineer of the Aurora Empire added
   - Translations into Russian for the Ballista of the Aurora Empire added
   - Translations into Russian for the Catapult of the Aurora Empire added
   - Translations into Russian for the Apprentice of the Horde added
   - Translations into Russian for the Witch of the Horde added
   - Translations into Russian for the Matron of the Horde added
   - Translations into Russian for the Adept of the Dark Brotherhood added
   - Translations into Russian for the Suffered of the Dark Brotherhood added
   - Translations into Russian for the Watcher of the Dark Brotherhood added
   - Translations into Russian for the Counselor of the Dark Brotherhood added
   - Translations into Russian for the Mauler of the Horde added
   - Translations into Russian for a long ranged attacks Help added
   
* Bugs
   - Fixed BUG when after a long ranged hit and miss with animation affected unit didn't refresh
   - Resistance calculations BUG for a long ranged attacks fixed
   - Fixed BUG when Noyon of the Horde couldn't move (he had no movement_costs)
   - Fixed BUG when long ranged charm didn't work
Нуль и единица – от Бога. Всё остальное – дело рук человеческих.

Fiben

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Изменения в версии 0.9.0.8
« Ответ #35 : Март 19, 2018, 23:22:53 »
Как видите, их довольно много. Фактически, дополнение сейчас полностью работоспособно (за исключением ненайденных багов) и до версии 1.0 остаются описания (примерно 1/5), значки (примерно 1/5) и портреты (побольше 1/3), в остальном всё готово, свои TODO-листы я закрыл.
В дальнейшем появятся герои, новые карты и новые фракции, над одной из которых сейчас идёт активная работа.

Желаю приятного знакомства с "Искусством войны"!  :)
Нуль и единица – от Бога. Всё остальное – дело рук человеческих.

Fiben

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Служебные файлы для версии 0.9.0.8
« Ответ #36 : Март 19, 2018, 23:55:28 »
Обновлённые служебные файлы.
Нуль и единица – от Бога. Всё остальное – дело рук человеческих.