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Автор ShuricK, августа 08, 2009, 17:55:14

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id_steamhater

Прошу выдать текст для перевода
Глобалмод в отставке.

Фликс

Wesnoth Common Sense Strategy Guides

Part 1: General Advice: Thrawn

1. Know the resistances and defenses of the opponents units
Really, it isn't much work to highlight a unit and click 'd', or whatever brings up the unit description. This will tell you its weakness and strengths, which if you know your units, will provide you a solution. But the opponent can do this to you, so be prepared to follow the next step.

1b.Don't do stupid things with units
there are several threads on what exactly "stupid things" are--read those, and make them milder and they are still stupid. Inexcusable ones that are probably far to common are, attacking things resistant to your weapon, attacking with something weak to their weapon, attacking from bad terrain (see Unit Description to see what is bad), sending one unit into hordes of enemies (unless as a distraction), and many other things.

2.Pick your fights well
When engaging an enemy, make sure of the following things: either you can kill it or it won't be able to kill you (on his turn too), and that his other units can't kill you on his turn either. This can be accomplished by means of

3a.Using ZoC and healing wisely
ZoC means that enemies can't get past a unit it touches over the course of its movement. This means that if you put two units adjacent, one , or two hexes apart, the enemy can not move past them without killing one. I call this making a wall. Use this to protect damages units, close off battles you know you can win, and stop the enemy from reinforcing a a group of units. Healing recovers your units health. That generally means it won't die. There are 3 ways to heal. The first is villages. Yes, those little houses are wonderful. Not only do they get you gold, but each turn they heal a WOUNDED UNIT ON THEM 8 HP. That means that if he doesn't die in a turn, he gets an ADDITIONAL 8 HP the next time, plus an additional two from resting. Remember, retreating with a wounded unit is better than desperately trying to kill the unit it was fighting--it saves you 8-23 gold and it saves regetting xp with a new unit.
Also remember, healers do not heal themselves, and are rather weak, in general. That mean you must keep your healers away from the front lines, unless the situations requires it (see last rule)
*thanks to Inigo Montoyo*
Conversely however, enemies can use this against you, meaning you want to try to kill their wounded units or ZoC them away from villages.
3b.not being able to be attacked
If you are out of the movement range of the enemy, you can't be attacked by them, can you?

Pretty much, it's better to keep your unit alive than use it to kill enemies: it's much easier to kill the enemy off with some other, more appropriate unit *thanks again to Inigo Montoyo*

4.Pay attention to likelihood of hitting
If a unit has only 1 hp left, but only 30 percent chance to be hit, attack it with a unit with more attacks, greater likelihood to hit. That also means to move your units on to better terrain for defense if they can not be protected. *note, they will still probably die, though if you tons of enemies surround you.

5. When to kill things
2 ways to go about this--kill wounded units, or weaken strong ones. If the enemy is really wounded, likelihood is that it will not attack on his turn, because he will try to heal it (see above) However, if it is not that wounded, try to kill it before slightly wounding another unit--that leaves two able units instead of 1 full health one, which sucks more. This concept is from Musashi--to attack where the enemy is strongest, to break resistance.
*"Just note that ganging up on a unit is more successful the more units you use. Also note your units survive better when they can only be attacked from 1+2 directions rather than 3+4 directions." *thanks to spanner for this wonderful piece of common sense, phrased almost as I would have*
5b.If unit is about to level
What to do depends on your ability to kill it. If it is heavily damaged, try to kill it (Thank you for this piece of obvious advice Vilhem) If it is relatively undamaged, however, trying to kill it before it levels is pointless. Instead use units that do less damage to level it up, and than attack it with your stronger units to damage it. Or you can leave it alone and let it attack your units--which should not be in places where they are easy to hit and thus will take less damage (hopefully) than it does.

6.Holding positions
In order to keep the enemy at bay, there are two ways to keep them from moving where you do not want them. One is to put units there. An example of this would be filling forest hexes with elves, or conversely filling them so that elves can not reach. Use your brain to think of other such scenarios (villages, other terrains, etc).
However, there is another, equally effective way, and one that cold get you more benefit, in some situations. This is to keep that area free from units, and instead have units threatening the area. For example, don't put a unit on a village, instead put your battle line in such a place that you heavily discourage the enemy from trying to take it.
*thank you to krotop for suggesting this*

6.Disregard these if they don't apply to the situation
There are exceptions to all rules. Following any set of rules to the letter without understanding why will get you nowhere whatsoever, especially if many people use the same set of rules. Think outside the box, but not too far that your brain comes up will a "stupid thing"

Philosophy behind this comes from me, influenced heavily by The Book of the Five Rings
З.Ы. Потом удалю, а пока-держи.
Убью иль не убью- вот в чём кирпич, его щаз съем, тогда приду к ответу.(с)
---------
Несомненно и ракообразно

alexk

слава богу знаю инлиш на том уровне чтоб понять о чем речь.может лучше все материалы перед переводом выкладывать сюда?а то это дело долгое...

id_steamhater

Начинаю перевод. Результат будет готов в течение от 1 часа до 2 дней.
Глобалмод в отставке.

id_steamhater

Альфа-версия перевода:
Cтратегические гайды

Часть 1: Общие советы (автор - Thrawn)

1. Знайте сопротивления и оборону вашего соперника
Ведь действительно, выделить боевую единицу и нажать на кнопку "D" не составляет большого труда, верно? Вы узнаете сильные и слабые места вашего соперника, что даст вам некоторые преимущества, если вы будете умело использовать свои боевые единицы. Но противник может сделать то же самое с вами, поэтому приготовьтесь к следующему шагу.

1b.Не тупите!
Некоторые игроки делают со своими боевыми единицами некоторые вещи, которые просто называются "тупыми". Вряд ли вы обретете победу, если будете атаковать врага оружием, к которому он устойчив, или атаковать таким оружием, которое у него сильнее (например, лук эльфа-воина против стрелка эльфов), атакуя с плохой поверхности (т.е. поверхности,на которой он плохо обороняется - смотри описание боевой единицы), отправляя одного воина на орду врагов (кроме отвлекания), ну, и много подобных к этому вещей.

2.Выбирайте ваших воинов мудро
Вступая в схватку, позаботьтесь о том, чтобы ваша боевая единица смогла убить врага сразу же. Если это у вас не получается, позаботьтесь о том, чтобы враг не смог убить вашу же боевую единицу во время атаки или его хода. Вам поможет:

3a.Использование Зоны контроля и правильное лечение
Зона контроля - это, попросту говоря, блокирование области хода одной боевой единицы с помощью другой. Например, если окружить врага так: Боевая единица - одна клетка пропущена - Боевая единица, то врагу придется с кем-то сразиться, чтобы пройти через это окружение. Используйте это для прикрытия раненых воинов, битв, и предотвращения вражеских подкреплений. (Аляповато, конечно, но у так уж вышло.). Лечение восстанавливает здоровье ваших воинов. Обычно это означает, что ваш воин не умрет. Есть 43 метода лечения:
1. Деревни. Они не только приносят золото, но и еще восстанавливают 8 HP каждому воину, который там находится 1 ход. За каждый ход деревня восстанавливает 8 HP.
2. Целители. Подведите вашего воина как можно ближе к целителю и за 1 ход он восстановит 4-8 HP. Но помните, что целители слабы и их рекомендуется не выводить на поле боя.
3. Подождите. Если ваш воин ничего не делал в течение 1 хода, то на следующий ход он восстанавливает себе 2 HP. На мой взгляд, этот метод не очень эффективный.
4. Повышение. При повышении уровня боевая единица полностью залечивается.
*Автор благодарит Иниго Монтойо*
Берегите тяжелораненых воинов, так как они являются легкой добычей для врагов.

3а.Старайтесь не быть атаковаными
If you are out of the movement range of the enemy, you can't be attacked by them, can you?

Pretty much, it's better to keep your unit alive than use it to kill enemies: it's much easier to kill the enemy off with some other, more appropriate unit *thanks again to Inigo Montoyo*

4.Pay attention to likelihood of hitting
If a unit has only 1 hp left, but only 30 percent chance to be hit, attack it with a unit with more attacks, greater likelihood to hit. That also means to move your units on to better terrain for defense if they can not be protected. *note, they will still probably die, though if you tons of enemies surround you.

5. When to kill things
2 ways to go about this--kill wounded units, or weaken strong ones. If the enemy is really wounded, likelihood is that it will not attack on his turn, because he will try to heal it (see above) However, if it is not that wounded, try to kill it before slightly wounding another unit--that leaves two able units instead of 1 full health one, which sucks more. This concept is from Musashi--to attack where the enemy is strongest, to break resistance.
*"Just note that ganging up on a unit is more successful the more units you use. Also note your units survive better when they can only be attacked from 1+2 directions rather than 3+4 directions." *thanks to spanner for this wonderful piece of common sense, phrased almost as I would have*
5b.If unit is about to level
What to do depends on your ability to kill it. If it is heavily damaged, try to kill it (Thank you for this piece of obvious advice Vilhem) If it is relatively undamaged, however, trying to kill it before it levels is pointless. Instead use units that do less damage to level it up, and than attack it with your stronger units to damage it. Or you can leave it alone and let it attack your units--which should not be in places where they are easy to hit and thus will take less damage (hopefully) than it does.

6.Holding positions
In order to keep the enemy at bay, there are two ways to keep them from moving where you do not want them. One is to put units there. An example of this would be filling forest hexes with elves, or conversely filling them so that elves can not reach. Use your brain to think of other such scenarios (villages, other terrains, etc).
However, there is another, equally effective way, and one that cold get you more benefit, in some situations. This is to keep that area free from units, and instead have units threatening the area. For example, don't put a unit on a village, instead put your battle line in such a place that you heavily discourage the enemy from trying to take it.
*thank you to krotop for suggesting this*

6.Disregard these if they don't apply to the situation
There are exceptions to all rules. Following any set of rules to the letter without understanding why will get you nowhere whatsoever, especially if many people use the same set of rules. Think outside the box, but not too far that your brain comes up will a "stupid thing"

Philosophy behind this comes from me, influenced heavily by The Book of the Five Rings
*Перевод не окончен и вскоре продолжится. Ждите. *
Глобалмод в отставке.

alexk

я конечно,английский знаю на уровне хорошиста 9-класника-правила грамматики почти не знаю но с переводами справляюсь более-менее нормально,да и общаясь в весноте чуток подучил это дело так ш могу помочь.вот только,что переводить?тактики с оф.форума?

to ghyr-easeus
могу помочь доперевести статью

Фликс

Вот и помоги ему, а то у меня сейчас очень мало времени даже не банальный отдых от занятий. :)
Убью иль не убью- вот в чём кирпич, его щаз съем, тогда приду к ответу.(с)
---------
Несомненно и ракообразно

Demon

а у меня в старой версии больше половины игры не переведено, хорошо хоть с языком дружу :)
все, что не убивает меня, делает меня сильнее..

Сахалин - вторые Сочи, солнце греет, но не очень.. )

Skew

Люди, вот ссесия у меня закончится, тогда помогу, а сейчас у меня и так весь декабрь и начало января завалено, как знаю английский можно посмотреть по переводу 1.8, только учтите, делался он в 11 ночи и без всякой подготовки, только со словарём под рукой. И кстати, переводить лучше по мимо этого текста что нибудь из компаний, т.к. они не до конца переведены.