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Недопереводы Wesnoth 1.13

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marat-iscander-ibn-aleym:
5.- wesnoth-ai.po
      отвечает за перевод следующих файлов:Spoiler (click to show/hide)
--- Код: ---  \ai\ais\ai_default_rca.cfg
  \ai\ais\ai_generic_rush.cfg
  \ai\ais\idle_ai.cfg
  \ai\dev\ai_default_rca_alternate_recruiting.cfg
  \ai\dev\formula_ai.cfg
  \ai\dev\formula_ai_poisoning.cfg
  \ai\micro_ais\scenarios\animals.cfg
  \ai\micro_ais\scenarios\bottleneck_defense.cfg
  \ai\micro_ais\scenarios\dragon.cfg
  \ai\micro_ais\scenarios\fast.cfg
  \ai\micro_ais\scenarios\goto.cfg
  \ai\micro_ais\scenarios\guardians.cfg
  \ai\micro_ais\scenarios\hang_out.cfg
  \ai\micro_ais\scenarios\healer_support.cfg
  \ai\micro_ais\scenarios\lurkers.cfg
  \ai\micro_ais\scenarios\messenger_escort.cfg
  \ai\micro_ais\scenarios\patrols.cfg
  \ai\micro_ais\scenarios\protect_unit.cfg
  \ai\micro_ais\scenarios\recruiting.cfg
  \ai\micro_ais\scenarios\scenario_micro_ai.cfg
  \ai\micro_ais\scenarios\simple_attack.cfg
  \ai\micro_ais\scenarios\swarm.cfg
  \ai\micro_ais\scenarios\The_Elves_Besieged.cfg
  \ai\micro_ais\scenarios\wolves.cfg
  \ai\scenarios\ai_arena_small\0001-healing.cfg
  \ai\scenarios\ai_arena_small\0002-poisoning.cfg
  \ai\scenarios\ai_arena_small\0003-simple_combat.cfg
  \ai\scenarios\ai_arena_small\0004-filtered_combat.cfg
  \ai\scenarios\scenario-AI_Arena_small.cfg
  \ai\scenarios\scenario-high_xp_attack.cfg
  \ai\scenarios\scenario-lua_ai.cfg
  \ai\scenarios\scenario-lua_ai_old_syntax.cfg
  \core\macros\ai_candidate_actions.cfg

--- Конец кода ---

     на данный момент в нём отсутствуют переводы таких строк:
(смотрите вложение)

marat-iscander-ibn-aleym:
6.- wesnoth-anl.po
      отвечает за перевод следующих файлов:Spoiler (click to show/hide)
--- Код: ---\data\multiplayer\4p_A_New_Land.cfg
\data\multiplayer\ANL_utils\ANL_auto_working.cfg
\data\multiplayer\ANL_utils\ANL_general_macros.cfg
\data\multiplayer\ANL_utils\ANL_help.cfg
\data\multiplayer\ANL_utils\ANL_leader_options.cfg
\data\multiplayer\ANL_utils\ANL_research_options.cfg
\data\multiplayer\ANL_utils\ANL_special_macros.cfg
\data\multiplayer\ANL_utils\ANL_worker_options.cfg

--- Конец кода ---
     
     в нём отсутствовали переводы таких строк:Spoiler (click to show/hide)
--- Код: ---#: data/multiplayer/4p_A_New_Land.cfg:57 data/multiplayer/4p_A_New_Land.cfg:71
#: data/multiplayer/4p_A_New_Land.cfg:85 data/multiplayer/4p_A_New_Land.cfg:99
msgid "teamname^Settlers"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:117
#: data/multiplayer/4p_A_New_Land.cfg:148
#: data/multiplayer/4p_A_New_Land.cfg:179
#: data/multiplayer/4p_A_New_Land.cfg:210
msgid "teamname^Enemies"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:126
msgid "Mal Sevu"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:157
msgid "Gol Goroth"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:188
msgid "Greg"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:219
msgid "Mal Shiki"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:245
msgid "teamname^Prisoners"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:548
msgid "Dwarvish Fighter"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:549
msgid "Dwarvish Guardsman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:550
msgid "Dwarvish Thunderer"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:551
msgid "Dwarvish Ulfserker"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:580
msgid "Elvish Archer"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:581
msgid "Elvish Fighter"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:582
msgid "Elvish Scout"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:583
msgid "female^Elvish Shaman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:61
msgid "Spearman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:62
msgid "Bowman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:63
msgid "Fencer"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:64
msgid "Heavy Infantryman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:65
msgid "Sergeant"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:66
msgid "Cavalryman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:67
msgid "Horseman"
msgstr ""

--- Конец кода ---

перевод выполнен на 100%:

marat-iscander-ibn-aleym:
7.- wesnoth-tutorial.po
    отвечает за перевод следующих файлов:
Spoiler (click to show/hide)
--- Код: ---\data\campaigns\tutorial\lua\character_selection.lua
\data\campaigns\tutorial\scenarios\01_Tutorial_part_1.cfg
\data\campaigns\tutorial\scenarios\02_Tutorial_part_2.cfg
\data\campaigns\tutorial\units\Fighter.cfg
\data\campaigns\tutorial\units\Fighteress.cfg
\data\campaigns\tutorial\units\Quintain.cfg
\data\campaigns\tutorial\utils\utils.cfg
\data\campaigns\tutorial\_main.cfg

--- Конец кода ---

в нём отсутствали переводы таких строк:
Spoiler (click to show/hide)
--- Код: ---#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:74
msgid "team_name^Student"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:146
msgid "This is a two-part tutorial intended for people who are new to the game. Part 1 will teach you the basics about movement, attacking, healing, and recruiting. Firstly, you’ll choose a hero (both heroes play the same)."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167
msgid "For this tutorial, you are playing Li’sar. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:211
msgid "When you select a unit, in this case Konrad, the places he can move to are highlighted. All units have a certain number of <i>movement points</i>, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on your destination. (You can press <b>u</b> to undo a move if you move to the wrong place.)"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:219
msgid "When you select a unit, in this case Li’sar, the places she can move to are highlighted. All units have a certain number of <i>movement points</i>, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on your destination. (You can press <b>u</b> to undo a move if you move to the wrong place.)"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:250
msgid "female^Good morning, Delfador! Is it time to attack things?"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:261
msgid "female^Have you found an orc for me to fight, huh? A troll?"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:319
msgid "female^A quintain? You want me to fight a dummy?"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:325
msgid "Young man, you have $student_hp hitpoints and a sword. I’m fairly sure you’ll win."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:340
msgid "To attack the quintain, first select the attacker (Konrad), then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Konrad will attack."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:347
msgid "To attack the quintain, first select the attacker (Li’sar), then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li’sar will attack."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:373
msgid "female^Should I retreat?"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:413
msgid "Yes. It’s a magical quintain! If it hits you, it does 3 damage, and has 5 chances. If it hits every time, you’ll drop from $student_hp to $($student_hp-15) hitpoints. Brace yourself!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:443
msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:469
msgid "You have captured a village! It now flies your colors and has been added to your total village count (the house icon at the top of the screen shows how many villages you currently control). Villages provide the gold needed to recruit units. Each turn, you gain 2 gold, plus 1 for every village you own."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:502
msgid "female^I’ll recruit some elves!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:557
msgid "Be sure to examine the <i>traits</i> of your new recruits. They are listed under its race in the sidebar. Traits can subtly affect how you use your troops. For example, units with the <i>quick</i> trait can move a extra hex each turn, and units with the <i>intelligent</i> trait require 20% less experience to level up."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:594
msgid "female^Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:609
msgid "I’ll tell them to use the one that does more damage!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:610
msgid "female^I’ll tell them to use the one that does more damage!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:615
msgid "And which would that be? The sword (5×4; or 5 damage on each hit, with 4 attacks) or the bow (3×3; or 3 damage on each hit, with 3 attacks)? I suppose you’ll find out..."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:660
msgid "Your elf used a sword (5×4; or 5 damage on each hit, with 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would have been safer."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:672
msgid "Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage on each hit, with 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:773
msgid "Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. Some units, like these quintains, have a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain their targets occupy."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:786
msgid "female^Agh! This training is too much for me..."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:786
msgid "female^Agh! This training is too much for me..."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:821
msgid "Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you’ll become more powerful."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:923
msgid "female^Well, I think I know the basics. Onwards! Maybe I can fight in a real battle next?"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43
msgid "team_name^Orcs"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:96
msgid "I could make use of some healing in a village."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:98
msgid "female^I hope I have a chance to retreat after this!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:99
msgid "female^One lucky attack by an Orcish Grunt, and I’m done for!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:100
msgid "female^I could make use of some healing in a village."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:101
msgid "female^I had better retreat, before I get caught out with such low health!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:163
msgid "Welcome back! This is second part of the two-part tutorial. Part 2 will teach you about recalling units, abilities and weapon specials, income and upkeep, long-distance movement, zone of control, and time of day."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:170
msgid "female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:188
msgid "female^What should I do?"
msgstr ""

#. The "us" in "let's" refers to Galdrad and Li'sar.
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:203
msgid "female^Let’s go! Attack!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:208
msgid "Hang on! You need to gather your forces. Or do you intend to fight the orcs single-handedly?"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:281
msgid "Certain unit types have special <i>abilities</i>. Unlike traits, which usually provide small buffs or debuffs, abilities give units special behaviors that normal units do not have. In this case, the Elvish Shaman has the Heal ability, which allows her to heal allied adjacent units 4 hitpoints at the start of each turn. Unit types with abilities, especially ones like Heal, can be very useful, so be careful when sending them into battle."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:288
msgid "Weapon specials are special attack modifiers that make certain attacks more powerful. Once again, in this case, the Shaman has the Slows special on her entangle attack. When this attack is used on an enemy, it will halve the damage they do for one turn. Other weapon specials include First Strike, which allows that attack to always hit first no matter who attacks first, and Magical, which gives that attack a constant 70% chance to hit.\n\nA full list of abilities and weapons specials, along with traits, may be found in help."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:374
msgid "Status Table"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:376
msgid "The Status Table details the sides’ current status and starting conditions. Fog and shroud will affect what you can see in this table, and occasionally a side may be hidden. It is useful to check this table when a scenario begins."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:406
msgid "female^Galdrad, if I go by the ford, I could sneak up near his keep and dispatch him quickly."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:422
msgid "female^Alright. The bridge it is, then, but I’ll be careful about the crossing."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:437
msgid "female^I think I’ll stick around the keep for now, in order to recruit more units."
msgstr ""

#. "we" refers to Li'sar, Galdrad, and the mixed-gender troops
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:470
msgid "female^Can’t we just move around the orcs?"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:544
msgid "female^One fewer orc to deal with, and our way across the bridge is clear! I also gained experience from striking the killing blow!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:593
msgid "Don’t forget about that last village near the channel. The orcs will capture it if they try to sneak around via the ford! It will be hard to dislodge them if they do."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723
msgid "Hurry up and defeat the orcs before they become entrenched!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:751
msgid "female^I have enough gold to recruit more units!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1011
msgid "female^Advancing a level has fully healed me! I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1078
msgid "female^That... was foolish. Next time I should be more careful."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1127
msgid "You have beaten the orcs! You may want to try one of the novice-level campaigns next, such as <i>A Tale of Two Brothers</i>, <i>An Orcish Incursion</i>, or <i>The South Guard</i>. Konrad, Li’sar and Delfador are characters from <i>Heir to the Throne</i>. You can also refer to the in-game help browser if you ever need to refresh your memory on gameplay mechanics."
msgstr ""

#: data/campaigns/tutorial/units/Fighter.cfg:25
#: data/campaigns/tutorial/units/Fighteress.cfg:26
msgid "sword"
msgstr ""
#: data/campaigns/tutorial/units/Quintain.cfg:25
msgid "flail"
msgstr ""

--- Конец кода ---

Перевод выполнен на 100%:

marat-iscander-ibn-aleym:
8.- wesnoth-units.po
    отвечает за перевод следующих файлов: Spoiler (click to show/hide)
--- Код: ---\data\campaigns\Secrets_of_the_Ancients\units\Bat_Blood.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Bat_Dread.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Bat_Vampire.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Corpse_Shynal.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necromancer.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necro_Dark_Adept.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necro_Dark_Sorcerer.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necro_Lich.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necro_Sacrifice.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Ruffian.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Skele_Sacrifice.cfg
\data\core\units\bats\Bat_Blood.cfg
\data\core\units\bats\Bat_Dread.cfg
\data\core\units\bats\Bat_Vampire.cfg
\data\core\units\boats\Boat.cfg
\data\core\units\boats\Galleon.cfg
\data\core\units\boats\Pirate_Galleon.cfg
\data\core\units\boats\Transport_Galleon.cfg
\data\core\units\drakes\Arbiter.cfg
\data\core\units\drakes\Armageddon.cfg
\data\core\units\drakes\Blademaster.cfg
\data\core\units\drakes\Burner.cfg
\data\core\units\drakes\Clasher.cfg
\data\core\units\drakes\Enforcer.cfg
\data\core\units\drakes\Fighter.cfg
\data\core\units\drakes\Fire.cfg
\data\core\units\drakes\Flameheart.cfg
\data\core\units\drakes\Flare.cfg
\data\core\units\drakes\Glider.cfg
\data\core\units\drakes\Hurricane.cfg
\data\core\units\drakes\Inferno.cfg
\data\core\units\drakes\Sky.cfg
\data\core\units\drakes\Thrasher.cfg
\data\core\units\drakes\Warden.cfg
\data\core\units\drakes\Warrior.cfg
\data\core\units\dunefolk\Apothecary.cfg
\data\core\units\dunefolk\Blademaster.cfg
\data\core\units\dunefolk\Burner.cfg
\data\core\units\dunefolk\Cataphract.cfg
\data\core\units\dunefolk\Elder_Falcon.cfg
\data\core\units\dunefolk\Explorer.cfg
\data\core\units\dunefolk\Falcon.cfg
\data\core\units\dunefolk\Firetrooper.cfg
\data\core\units\dunefolk\Harrier.cfg
\data\core\units\dunefolk\Herbalist.cfg
\data\core\units\dunefolk\Marauder.cfg
\data\core\units\dunefolk\Piercer.cfg
\data\core\units\dunefolk\Raider.cfg
\data\core\units\dunefolk\Ranger.cfg
\data\core\units\dunefolk\Rider.cfg
\data\core\units\dunefolk\Rover.cfg
\data\core\units\dunefolk\Scorcher.cfg
\data\core\units\dunefolk\Skirmisher.cfg
\data\core\units\dunefolk\Soldier.cfg
\data\core\units\dunefolk\Spearguard.cfg
\data\core\units\dunefolk\Spearmaster.cfg
\data\core\units\dunefolk\Sunderer.cfg
\data\core\units\dunefolk\Swiftrider.cfg
\data\core\units\dunefolk\Swordsman.cfg
\data\core\units\dunefolk\Warmaster.cfg
\data\core\units\dunefolk\Windrider.cfg
\data\core\units\dwarves\Arcanister.cfg
\data\core\units\dwarves\Berserker.cfg
\data\core\units\dwarves\Dragonguard.cfg
\data\core\units\dwarves\Explorer.cfg
\data\core\units\dwarves\Fighter.cfg
\data\core\units\dwarves\Guardsman.cfg
\data\core\units\dwarves\Lord.cfg
\data\core\units\dwarves\Pathfinder.cfg
\data\core\units\dwarves\Runemaster.cfg
\data\core\units\dwarves\Runesmith.cfg
\data\core\units\dwarves\Scout.cfg
\data\core\units\dwarves\Sentinel.cfg
\data\core\units\dwarves\Stalwart.cfg
\data\core\units\dwarves\Steelclad.cfg
\data\core\units\dwarves\Thunderer.cfg
\data\core\units\dwarves\Thunderguard.cfg
\data\core\units\dwarves\Ulfserker.cfg
\data\core\units\elves\Archer.cfg
\data\core\units\elves\Avenger.cfg
\data\core\units\elves\Captain.cfg
\data\core\units\elves\Champion.cfg
\data\core\units\elves\Druid.cfg
\data\core\units\elves\Enchantress.cfg
\data\core\units\elves\Fighter.cfg
\data\core\units\elves\Hero.cfg
\data\core\units\elves\High_Lord.cfg
\data\core\units\elves\Lady.cfg
\data\core\units\elves\Lord.cfg
\data\core\units\elves\Marksman.cfg
\data\core\units\elves\Marshal.cfg
\data\core\units\elves\Outrider.cfg
\data\core\units\elves\Ranger.cfg
\data\core\units\elves\Rider.cfg
\data\core\units\elves\Scout.cfg
\data\core\units\elves\Shaman.cfg
\data\core\units\elves\Sharpshooter.cfg
\data\core\units\elves\Shyde.cfg
\data\core\units\elves\Sorceress.cfg
\data\core\units\elves\Sylph.cfg
\data\core\units\fake\Fog_Clearer.cfg
\data\core\units\goblins\Direwolf_Rider.cfg
\data\core\units\goblins\Impaler.cfg
\data\core\units\goblins\Knight.cfg
\data\core\units\goblins\Pillager.cfg
\data\core\units\goblins\Rouser.cfg
\data\core\units\goblins\Spearman.cfg
\data\core\units\goblins\Wolf_Rider.cfg
\data\core\units\gryphons\Gryphon.cfg
\data\core\units\gryphons\Gryphon_Master.cfg
\data\core\units\gryphons\Gryphon_Rider.cfg
\data\core\units\humans\Horseman.cfg
\data\core\units\humans\Horse_Grand_Knight.cfg
\data\core\units\humans\Horse_Knight.cfg
\data\core\units\humans\Horse_Lancer.cfg
\data\core\units\humans\Horse_Paladin.cfg
\data\core\units\humans\Loyalist_Bowman.cfg
\data\core\units\humans\Loyalist_Cavalier.cfg
\data\core\units\humans\Loyalist_Cavalryman.cfg
\data\core\units\humans\Loyalist_Dragoon.cfg
\data\core\units\humans\Loyalist_Duelist.cfg
\data\core\units\humans\Loyalist_Fencer.cfg
\data\core\units\humans\Loyalist_General.cfg
\data\core\units\humans\Loyalist_Grand_Marshal.cfg
\data\core\units\humans\Loyalist_Halberdier.cfg
\data\core\units\humans\Loyalist_Heavy_Infantryman.cfg
\data\core\units\humans\Loyalist_Iron_Mauler.cfg
\data\core\units\humans\Loyalist_Javelineer.cfg
\data\core\units\humans\Loyalist_Lieutenant.cfg
\data\core\units\humans\Loyalist_Longbowman.cfg
\data\core\units\humans\Loyalist_Master_at_Arms.cfg
\data\core\units\humans\Loyalist_Master_Bowman.cfg
\data\core\units\humans\Loyalist_Pikeman.cfg
\data\core\units\humans\Loyalist_Royal_Guard.cfg
\data\core\units\humans\Loyalist_Sergeant.cfg
\data\core\units\humans\Loyalist_Shock_Trooper.cfg
\data\core\units\humans\Loyalist_Spearman.cfg
\data\core\units\humans\Loyalist_Swordsman.cfg
\data\core\units\humans\Mage.cfg
\data\core\units\humans\Mage_Arch.cfg
\data\core\units\humans\Mage_Elder.cfg
\data\core\units\humans\Mage_Great.cfg
\data\core\units\humans\Mage_of_Light.cfg
\data\core\units\humans\Mage_Red.cfg
\data\core\units\humans\Mage_Silver.cfg
\data\core\units\humans\Mage_White.cfg
\data\core\units\humans\Outlaw.cfg
\data\core\units\humans\Outlaw_Assassin.cfg
\data\core\units\humans\Outlaw_Bandit.cfg
\data\core\units\humans\Outlaw_Footpad.cfg
\data\core\units\humans\Outlaw_Fugitive.cfg
\data\core\units\humans\Outlaw_Highwayman.cfg
\data\core\units\humans\Outlaw_Rogue.cfg
\data\core\units\humans\Outlaw_Ruffian.cfg
\data\core\units\humans\Outlaw_Thief.cfg
\data\core\units\humans\Outlaw_Thug.cfg
\data\core\units\humans\Peasant.cfg
\data\core\units\humans\Royal_Warrior.cfg
\data\core\units\humans\Woodsman.cfg
\data\core\units\humans\Woodsman_Huntsman.cfg
\data\core\units\humans\Woodsman_Poacher.cfg
\data\core\units\humans\Woodsman_Ranger.cfg
\data\core\units\humans\Woodsman_Trapper.cfg
\data\core\units\merfolk\Diviner.cfg
\data\core\units\merfolk\Enchantress.cfg
\data\core\units\merfolk\Entangler.cfg
\data\core\units\merfolk\Fighter.cfg
\data\core\units\merfolk\Hoplite.cfg
\data\core\units\merfolk\Hunter.cfg
\data\core\units\merfolk\Initiate.cfg
\data\core\units\merfolk\Javelineer.cfg
\data\core\units\merfolk\Netcaster.cfg
\data\core\units\merfolk\Priestess.cfg
\data\core\units\merfolk\Siren.cfg
\data\core\units\merfolk\Spearman.cfg
\data\core\units\merfolk\Triton.cfg
\data\core\units\merfolk\Warrior.cfg
\data\core\units\monsters\Cuttle_Fish.cfg
\data\core\units\monsters\Fire_Dragon.cfg
\data\core\units\monsters\Fire_Guardian.cfg
\data\core\units\monsters\Giant_Mudcrawler.cfg
\data\core\units\monsters\Giant_Rat.cfg
\data\core\units\monsters\Giant_Scorpion.cfg
\data\core\units\monsters\Giant_Scorpling.cfg
\data\core\units\monsters\Giant_Spider.cfg
\data\core\units\monsters\Mudcrawler.cfg
\data\core\units\monsters\Sea_Serpent.cfg
\data\core\units\monsters\Skeletal_Dragon.cfg
\data\core\units\monsters\Tentacle.cfg
\data\core\units\monsters\Water_Serpent.cfg
\data\core\units\monsters\Wolf.cfg
\data\core\units\monsters\Wolf_Dire.cfg
\data\core\units\monsters\Wolf_Great.cfg
\data\core\units\monsters\Yeti.cfg
\data\core\units\nagas\Fighter.cfg
\data\core\units\nagas\Myrmidon.cfg
\data\core\units\nagas\Warrior.cfg
\data\core\units\ogres\Ogre.cfg
\data\core\units\ogres\Young_Ogre.cfg
\data\core\units\orcs\Archer.cfg
\data\core\units\orcs\Assassin.cfg
\data\core\units\orcs\Crossbowman.cfg
\data\core\units\orcs\Grunt.cfg
\data\core\units\orcs\Leader.cfg
\data\core\units\orcs\Nightblade.cfg
\data\core\units\orcs\Ruler.cfg
\data\core\units\orcs\Slayer.cfg
\data\core\units\orcs\Slurbow.cfg
\data\core\units\orcs\Sovereign.cfg
\data\core\units\orcs\Warlord.cfg
\data\core\units\orcs\Warrior.cfg
\data\core\units\saurians\Ambusher.cfg
\data\core\units\saurians\Augur.cfg
\data\core\units\saurians\Flanker.cfg
\data\core\units\saurians\Oracle.cfg
\data\core\units\saurians\Skirmisher.cfg
\data\core\units\saurians\Soothsayer.cfg
\data\core\units\trolls\Great.cfg
\data\core\units\trolls\Hero.cfg
\data\core\units\trolls\Rocklobber.cfg
\data\core\units\trolls\Troll.cfg
\data\core\units\trolls\Troll_Shaman.cfg
\data\core\units\trolls\Warrior.cfg
\data\core\units\trolls\Whelp.cfg
\data\core\units\undead\Corpse_Ghast.cfg
\data\core\units\undead\Corpse_Ghoul.cfg
\data\core\units\undead\Corpse_Necrophage.cfg
\data\core\units\undead\Corpse_Soulless.cfg
\data\core\units\undead\Corpse_Walking.cfg
\data\core\units\undead\Necromancer.cfg
\data\core\units\undead\Necro_Ancient_Lich.cfg
\data\core\units\undead\Necro_Dark_Adept.cfg
\data\core\units\undead\Necro_Dark_Sorcerer.cfg
\data\core\units\undead\Necro_Lich.cfg
\data\core\units\undead\Skeleton.cfg
\data\core\units\undead\Skeleton_Archer.cfg
\data\core\units\undead\Skele_Banebow.cfg
\data\core\units\undead\Skele_Bone_Shooter.cfg
\data\core\units\undead\Skele_Chocobone.cfg
\data\core\units\undead\Skele_Deathblade.cfg
\data\core\units\undead\Skele_Death_Knight.cfg
\data\core\units\undead\Skele_Draug.cfg
\data\core\units\undead\Skele_Revenant.cfg
\data\core\units\undead\Spirit_Ghost.cfg
\data\core\units\undead\Spirit_Nightgaunt.cfg
\data\core\units\undead\Spirit_Shadow.cfg
\data\core\units\undead\Spirit_Spectre.cfg
\data\core\units\undead\Spirit_Wraith.cfg
\data\core\units\wose\Ancient.cfg
\data\core\units\wose\Elder.cfg
\data\core\units\wose\Wose.cfg

--- Конец кода ---


на данный момент в нём отсутствуют переводы таких строк:
(см вложение):

Что мог - подправил. На данный момент переведено 89%

marat-iscander-ibn-aleym:
Что мог - перевёл, что не мог - оставил.
С переводом интерфейса самой игры проблемы остались. Отказывается переводится:
Spoiler (click to show/hide)
--- Код: ---Name:
Type:
Race:
Level:
No advancement
Advances to:
Trait:
 (inactive)
Resistances:
(Att / Def)
Experience Modifier:
Terrain:
maximum^max.
minimum^min.
Defense:
vision:
Movement Costs:
Weapon:
Damage:
Base damage:
With specials:
Time of day:
Leadership:
Attacks:
Max swarm bonus:
Swarm:
Base attacks:
Specials:
Subject to swarm:
Weapon range:
Damage type:
Damage versus:
Accuracy:
Parry:
Weapon special:
None
Total damage
Lawful units:
Neutral units:
Chaotic units:
Liminal units:
Turn Number
When the game reaches the number of turns indicated by the second number, it will end.
Gold
The amount of gold currently available to recruit and maintain your army.
Villages
The fraction of known villages that your side has captured.
Units
The total number of units on your side.
Upkeep
The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages.
Income
The amount of gold you gain each turn from your controlled villages, or the amount of gold you will lose each turn for unit upkeep.
Observers:
Clock
Turn Countdown
Countdown until your turn automatically ends.


--- Конец кода ---

В wesnoth-lib.mo эти строки есть, но в файле, из которого они взяты
--- Код: ---\src\reports.cpp
--- Конец кода ---
, нет указания на перевод. Вот такого:
--- Код: ---#define GETTEXT_DOMAIN "wesnoth-lib"
--- Конец кода ---

По мелочи: Version в левом нижнем углу главного экрана не переводится, потому что в файле
--- Код: ---\src\gui\dialogs\title_screen.cpp
--- Конец кода ---
нет подчеркивания _ перед скобкой Должно быть вот так: _("Version"), а тут

--- Код: ---const std::string version_string = formatter() << ("Version") << " " << game_config::revision;
--- Конец кода ---

А это после исправлений нужно всё компилировать...

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