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Недопереводы Wesnoth 1.13

Автор marat-iscander-ibn-aleym, апреля 07, 2018, 13:30:56

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marat-iscander-ibn-aleym

В продолжении темы http://forum.wesnothlife.ru/index.php?topic=1900.0

Пока пройдусь по основным файлам.

1.- wesnoth.po
      отвечает за перевод следующих файлов:[spoiler]\data\advanced_preferences.cfg
\data\ai\utils\default_config.cfg
\data\core\about.cfg
\data\core\hotkeys.cfg
\data\core\macros\ai.cfg
\data\core\macros\ai_controller.cfg
\data\core\macros\animation-utils.cfg
\data\core\macros\animation-utils2.cfg
\data\core\macros\carryover-utils.cfg
\data\core\macros\conditional-utils.cfg
\data\core\macros\debug-utils.cfg
\data\core\macros\deprecated-utils.cfg
\data\core\macros\event-utils.cfg
\data\core\macros\image-utils.cfg
\data\core\macros\interface-utils.cfg
\data\core\macros\items.cfg
\data\core\macros\names.cfg
\data\core\macros\objective-utils.cfg
\data\core\macros\scenario-utils.cfg
\data\core\macros\side-utils.cfg
\data\core\macros\sound-utils.cfg
\data\core\macros\teleport-utils.cfg
\data\core\macros\terrain-utils.cfg
\data\core\macros\unit-utils.cfg
\data\core\macros\utils.cfg
\data\core\team-colors.cfg
\data\core\terrain-graphics\aquatic.cfg
\data\core\terrain-graphics\base.cfg
\data\core\terrain-graphics\builder.cfg
\data\core\terrain-graphics\castles.cfg
\data\core\terrain-graphics\internal-border.cfg
\data\core\terrain-graphics\internal-complex.cfg
\data\core\terrain-graphics\internal-corners.cfg
\data\core\terrain-graphics\internal-generic.cfg
\data\core\terrain-graphics\internal-tracks.cfg
\data\core\terrain-graphics\keep.cfg
\data\core\terrain-graphics\misc.cfg
\data\core\terrain-graphics\mountains.cfg
\data\core\terrain-graphics\overlay.cfg
\data\core\terrain-graphics\tracks.cfg
\data\core\terrain-graphics\transitions.cfg
\data\core\terrain-graphics\trash.cfg
\data\core\terrain-graphics\village.cfg
\data\core\terrain-graphics\walls.cfg
\data\core\terrain-graphics.cfg
\data\core\_main.cfg
\data\cores.cfg
\data\english.cfg
\data\game_config.cfg
\data\gui\window\install_dependencies.cfg
\data\hardwired\fonts.cfg
\data\hardwired\language.cfg
\data\scenario-test.cfg
\data\schema-gui.cfg
\data\schema.cfg
\data\test\macros\wml_unit_test_macros.cfg
\data\test\multiplayer\macros\mp_unit_test_macros.cfg
\data\themes\classic.cfg
\data\themes\cutscene-minimal.cfg
\data\themes\cutscene.cfg
\data\themes\default.cfg
\data\themes\null.cfg
\data\themes\_initial.cfg
\data\tips.cfg
\data\tools\emacs_mode\wesnoth-wml-additions.cfg
\data\_main.cfg
[/spoiler]
     
     в нём отсутствовали переводы таких строк:[spoiler]#: data/_main.cfg:22
msgid "Custom"
msgstr ""

#: data/advanced_preferences.cfg:136
msgid "Editor recent files limit"
msgstr ""

#: data/advanced_preferences.cfg:137
msgid "The maximum number of items to display on the Recent Files menu in the editor"
msgstr ""

#: data/advanced_preferences.cfg:147
msgid "Show color cursors"
msgstr "Показать цвета курсора"

#: data/advanced_preferences.cfg:148
msgid "Use colored mouse cursors"
msgstr ""

#: data/advanced_preferences.cfg:155
msgid "Graphics scaling options"
msgstr ""

#: data/advanced_preferences.cfg:161
msgid "Customize orb colors"
msgstr ""

#: data/advanced_preferences.cfg:167
msgid "Logging"
msgstr ""

#: data/advanced_preferences.cfg:173
msgid "Allow damage calculation with Monte Carlo simulation"
msgstr ""

#: data/advanced_preferences.cfg:174
msgid "Allow the damage calculation window to simulate fights instead of using exact probability calculations"
msgstr ""

#: data/advanced_preferences.cfg:181
msgid "Show haloing effects"
msgstr ""

#: data/advanced_preferences.cfg:182
msgid "Show special unit graphical effects"
msgstr ""

#: data/advanced_preferences.cfg:199
msgid "Joystick support"
msgstr "Поддержка джойстика"

#: data/advanced_preferences.cfg:206
msgid "Joystick: number of the scroll X-axis joystick"
msgstr ""

#: data/advanced_preferences.cfg:216
msgid "Joystick: number of the scroll X-axis"
msgstr ""

#: data/advanced_preferences.cfg:226
msgid "Joystick: number of the scroll Y-axis joystick"
msgstr ""

#: data/advanced_preferences.cfg:236
msgid "Joystick: number of the scroll Y-axis"
msgstr ""

#: data/advanced_preferences.cfg:246
msgid "Joystick: deadzone of the scrolling stick"
msgstr ""

#: data/advanced_preferences.cfg:256
msgid "Joystick: number of the cursor X-axis joystick"
msgstr ""

#: data/advanced_preferences.cfg:266
msgid "Joystick: number of the cursor X-axis"
msgstr ""

#: data/advanced_preferences.cfg:276
msgid "Joystick: number of the cursor Y-axis joystick"
msgstr ""

#: data/advanced_preferences.cfg:286
msgid "Joystick: number of the cursor Y-axis"
msgstr ""

#: data/advanced_preferences.cfg:296
msgid "Joystick: deadzone of the cursor stick"
msgstr ""

#: data/advanced_preferences.cfg:306
msgid "Joystick: number of the mouse X-axis joystick"
msgstr ""

#: data/advanced_preferences.cfg:316
msgid "Joystick: number of the mouse X-axis"
msgstr ""

#: data/advanced_preferences.cfg:326
msgid "Joystick: number of the mouse Y-axis joystick"
msgstr ""

#: data/advanced_preferences.cfg:336
msgid "Joystick: number of the mouse Y-axis"
msgstr ""

#: data/advanced_preferences.cfg:346
msgid "Joystick: deadzone of the mouse stick"
msgstr ""

#: data/advanced_preferences.cfg:356
msgid "Joystick: number of the thrust axis joystick"
msgstr ""

#: data/advanced_preferences.cfg:366
msgid "Joystick: number of the thrust axis"
msgstr ""

#: data/advanced_preferences.cfg:376
msgid "Joystick: deadzone of the thruster"
msgstr ""

#: data/cores.cfg:5
msgid "Wesnoth (Default)"
msgstr ""

#: data/cores.cfg:8
msgid "Wesnoth has many different sagas waiting to be played. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... lead a brutal quest to unite the orcish tribes... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home... get revenge on the orcs by using the foul art of necromancy...\n\nThere are at least two hundred unit types, sixteen races, seven major factions, and hundreds of years of history.\n\n"
msgstr ""

#: data/cores.cfg:12
msgid "(17 Single Player Campaigns with 211 Scenarios,\nOne Multiplayer Campaign with 14 Scenarios,\n7 Factions battling on 46 Multiplayer Maps/Scenarios,\n500+ Add-ons.)"
msgstr ""

#: data/scenario-test.cfg:180 data/scenario-test.cfg:467
msgid "longbow"
msgstr ""

#: data/core/macros/items.cfg:276
msgid "$unit.name has no need for this Holy Water! Let another take it."
msgstr ""

#: data/core/macros/items.cfg:516
msgid "$unit.name cannot use this Storm Trident! Let one of the merfolk who can wield it have it."
msgstr ""

#: data/core/macros/objective-utils.cfg:30
msgid "Optional objective:"
msgstr ""

#: data/core/macros/objective-utils.cfg:58
msgid "No turn limit"
msgstr ""

#: data/hardwired/fonts.cfg:36
msgid "Lato-Regular.ttf,DejaVuSans.ttf,Andagii.ttf,DroidSansJapanese.ttf,DroidSansFallbackFull.ttf,Junicode-Regular.ttf"
msgstr ""

#: data/themes/_initial.cfg:463
msgid "pause after current move"
msgstr ""

#: data/themes/_initial.cfg:525 data/themes/_initial.cfg:677
msgid "Next Move"
msgstr ""

#: data/themes/_initial.cfg:526 data/themes/_initial.cfg:678
msgid "play single move"
msgstr ""

#: data/themes/_initial.cfg:549
msgid "Continue Play"
msgstr ""

#: data/themes/_initial.cfg:550
msgid "Exit the replay mode and continue playing normally."
msgstr ""

#: data/themes/_initial.cfg:622
msgid "pause"
msgstr ""

#: data/themes/classic.cfg:11
msgid "theme^Classic"
msgstr ""

#: data/themes/classic.cfg:13
msgid "The classic, pre-1.12 theme"
msgstr ""

#: data/themes/classic.cfg:412
msgid "statuspanel^level"
msgstr ""

#: data/themes/classic.cfg:442
msgid "statuspanel^moves"
msgstr ""

#: data/themes/classic.cfg:451
msgid "statuspanel^terrain def."
msgstr ""
[/spoiler]

Подправлено и обновлено. На данный момент переведено 98%:
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

#1
2.- wesnoth-multiplayer.po
      отвечает за перевод следующих файлов:[spoiler]\multiplayer\eras.cfg
\multiplayer\factions\drakes-aoh.cfg
\multiplayer\factions\drakes-default.cfg
\multiplayer\factions\dunefolk-aoh.cfg
\multiplayer\factions\dunefolk-default.cfg
\multiplayer\factions\knalgans-aoh.cfg
\multiplayer\factions\knalgans-default.cfg
\multiplayer\factions\loyalists-aoh.cfg
\multiplayer\factions\loyalists-default.cfg
\multiplayer\factions\northerners-aoh.cfg
\multiplayer\factions\northerners-default.cfg
\multiplayer\factions\rebels-aoh.cfg
\multiplayer\factions\rebels-default.cfg
\multiplayer\factions\undead-aoh.cfg
\multiplayer\factions\undead-default.cfg
\multiplayer\scenarios\2p_Aethermaw.cfg
\multiplayer\scenarios\2p_Arcanclave_Citadel.cfg
\multiplayer\scenarios\2p_Caves_of_the_Basilisk.cfg
\multiplayer\scenarios\2p_Clearing_Gushes.cfg
\multiplayer\scenarios\2p_Cynsaun_Battlefield.cfg
\multiplayer\scenarios\2p_Dark_Forecast.cfg
\multiplayer\scenarios\2p_Den_of_Onis.cfg
\multiplayer\scenarios\2p_Elensefar_Courtyard.cfg
\multiplayer\scenarios\2p_Fallenstar_Lake.cfg
\multiplayer\scenarios\2p_Hamlets.cfg
\multiplayer\scenarios\2p_Hellhole.cfg
\multiplayer\scenarios\2p_Hornshark_Island.cfg
\multiplayer\scenarios\2p_Howling_Ghost_Badlands.cfg
\multiplayer\scenarios\2p_Ruined_Passage.cfg
\multiplayer\scenarios\2p_Ruphus_Isle.cfg
\multiplayer\scenarios\2p_Sablestone_Delta.cfg
\multiplayer\scenarios\2p_Silverhead_Crossing.cfg
\multiplayer\scenarios\2p_Sullas_Ruins.cfg
\multiplayer\scenarios\2p_Swamp_of_Dread.cfg
\multiplayer\scenarios\2p_The_Freelands.cfg
\multiplayer\scenarios\2p_The_Walls_of_Pyrennis.cfg
\multiplayer\scenarios\2p_Thousand_Stings_Garrison.cfg
\multiplayer\scenarios\2p_Tombs_of_Kesorak.cfg
\multiplayer\scenarios\2p_Weldyn_Channel.cfg
\multiplayer\scenarios\3p_Alirok_Marsh.cfg
\multiplayer\scenarios\3p_Island_of_the_Horatii.cfg
\multiplayer\scenarios\3p_Morituri.cfg
\multiplayer\scenarios\4p_Bath_of_Glory.cfg
\multiplayer\scenarios\4p_Blue_Water_Province.cfg
\multiplayer\scenarios\4p_Castle_Hopping_Isle.cfg
\multiplayer\scenarios\4p_Clash.cfg
\multiplayer\scenarios\4p_Geothermal.cfg
\multiplayer\scenarios\4p_Hamlets.cfg
\multiplayer\scenarios\4p_Isars_Cross.cfg
\multiplayer\scenarios\4p_King_of_the_Hill.cfg
\multiplayer\scenarios\4p_Loris_River.cfg
\multiplayer\scenarios\4p_Morituri.cfg
\multiplayer\scenarios\4p_Paths_of_Daggers.cfg
\multiplayer\scenarios\4p_Ruins_of_Terra-Dwelve.cfg
\multiplayer\scenarios\4p_Siege_Castles.cfg
\multiplayer\scenarios\4p_Underworld.cfg
\multiplayer\scenarios\4p_Xanthe_Chaos.cfg
\multiplayer\scenarios\5p_Auction-X.cfg
\multiplayer\scenarios\5p_Forest_of_Fear.cfg
\multiplayer\scenarios\5p_The_Wilderlands.cfg
\multiplayer\scenarios\6p_Crusaders_Field.cfg
\multiplayer\scenarios\6p_Hexcake.cfg
\multiplayer\scenarios\6p_Team_Survival.cfg
\multiplayer\scenarios\6p_The_Manzivan_Traps.cfg
\multiplayer\scenarios\6p_Volcano.cfg
\multiplayer\scenarios\6p_Waterloo_Sunset.cfg
\multiplayer\scenarios\8p_Mokena_Prairie.cfg
\multiplayer\scenarios\8p_Morituri.cfg
\multiplayer\scenarios\9p_Merkwuerdigliebe.cfg
\multiplayer\scenarios\Random_Scenario.cfg
\multiplayer\scenarios\Random_Scenario_Desert.cfg
\multiplayer\scenarios\Random_Scenario_Marsh.cfg
\multiplayer\scenarios\Random_Scenario_Winter.cfg
\multiplayer\scenarios\Wesbench_AI.cfg
\multiplayer\scenarios\Wesbench_Scroll.cfg
\multiplayer\scenarios\Wesbench_Shroud_Walk.cfg
\multiplayer\_main.cfg
[/spoiler]
     
     в нём отсутствовали переводы таких строк:[spoiler]
#: multiplayer/eras.cfg:83
msgid "Default + Dunefolk"
msgstr ""

#: multiplayer/eras.cfg:84
msgid "SPECIAL_NOTES_PETRIFYAn era featuring an additional faction besides the six factions from Default Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.\nSPECIAL_NOTES_PETRIFY\nSPECIAL_NOTES_PETRIFYThis era is still under development, so please be sure to report any problems that arise."
msgstr ""

#: multiplayer/eras.cfg:94
msgid "Age of Heroes + Dunefolk"
msgstr ""

#: multiplayer/eras.cfg:95
msgid "SPECIAL_NOTES_PETRIFYAn era featuring an additional faction besides the six factions from Age of Heroes Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.\nSPECIAL_NOTES_PETRIFY\nSPECIAL_NOTES_PETRIFYThis era is still under development, so please be sure to report any problems that arise."
msgstr ""

#: multiplayer/factions/drakes-aoh.cfg:14 multiplayer/factions/drakes-default.cfg:14
msgid "The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction."
msgstr ""

#: multiplayer/factions/dunefolk-aoh.cfg:4 multiplayer/factions/dunefolk-default.cfg:4
msgid "Dunefolk"
msgstr ""

#: multiplayer/factions/dunefolk-aoh.cfg:14 multiplayer/factions/dunefolk-default.cfg:14
msgid "The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
msgstr ""

#: multiplayer/factions/knalgans-aoh.cfg:13 multiplayer/factions/knalgans-default.cfg:13
msgid "The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in."
msgstr ""

#: multiplayer/factions/loyalists-aoh.cfg:14 multiplayer/factions/loyalists-default.cfg:14
msgid "The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages."
msgstr ""

#: multiplayer/factions/rebels-aoh.cfg:14 multiplayer/factions/rebels-default.cfg:14
msgid "The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called <ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment."
msgstr ""

#: multiplayer/factions/undead-aoh.cfg:14 multiplayer/factions/undead-default.cfg:14
msgid "The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these "Dark Adepts" are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
msgstr ""

#: multiplayer/scenarios/2p_Aethermaw.cfg:293
msgid "The Great Mage Sulla has transported your armies to this bizarre nexus, and demands that you amuse her by doing battle."
msgstr ""

#: multiplayer/scenarios/2p_Aethermaw.cfg:296
msgid "Units may not move into a hex with a rock cairn. They may, however, be recruited to, and move from, such hexes."
msgstr ""

#: multiplayer/scenarios/2p_Aethermaw.cfg:299
msgid "Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves of the battlefield. The process will be complete by the end of turn 6."
msgstr ""

#: multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89 multiplayer/scenarios/2p_Sullas_Ruins.cfg:95 multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91
msgid "teamname^Statues"
msgstr ""

#: multiplayer/scenarios/2p_Clearing_Gushes.cfg:7
msgid "2p — Clearing Gushes"
msgstr ""

#: multiplayer/scenarios/2p_Dark_Forecast.cfg:252
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
msgstr ""

#: multiplayer/scenarios/2p_Hellhole.cfg:7
msgid "2p — Hellhole"
msgstr ""

#: multiplayer/scenarios/2p_Hellhole.cfg:8
msgid "Once, the town of Myrilel was a tranquil village at the easternmost reaches of humankind. This changed forever upon the rise of the lich warlord Mal-Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town as the first gathering point for his armies of death. Though Mal-Ravanal was defeated, Myrilel remains a place made desolate and ruined, the gate an eternal scar on the land that to this day summons forth legions of wandering undead."
msgstr ""

#: multiplayer/scenarios/2p_Ruined_Passage.cfg:7
msgid "2p — Ruined Passage"
msgstr ""

#: multiplayer/scenarios/2p_Ruined_Passage.cfg:8
msgid "The distant west has long been fabled as the homeland of all living things before it was ruined by a deluge of disasters. Legends tell of the ingenuity of the ancients in their final hours as they struggled to fight back violent storms of fire and ash. Only recently have secretive expeditions to this land revealed the truth of these stories — most strikingly, a channel of immense enchanted walls. Between intense volcanic islands and vast seas of molten brimstone lies land kept pristine and untouched — yet mysteriously abandoned nonetheless."
msgstr ""

#: multiplayer/scenarios/2p_Ruphus_Isle.cfg:7
msgid "2p — Ruphus Isle"
msgstr ""

#: multiplayer/scenarios/2p_Ruphus_Isle.cfg:8
msgid "Players must navigate the dispersive terrain of this small but topographically dense island."
msgstr ""

#: multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38
msgid "teamname^Shapeshifter"
msgstr ""

#: multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52
msgid "Nani the Shapeshifter"
msgstr ""

#: multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7
msgid "2p — Swamp of Dread"
msgstr ""

#: multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8
msgid "North of the Great River lies the Swamp of Dread, a vast, inhospitable mire cursed by foul magic. There exist only a few routes that aren't nearly guaranteed entrapment and death. Nonetheless, they are highly sought after as lucrative bridges between the southern flatlands and the rugged north, and intrepid explorers traverse the perilous bogs in search of profitable places to set up trading posts. The largest of these routes, Areth's Pass, is a long-disputed and well-known crossing since the first ancient wars between elves and dwarves. Despite poor land and limited resources, its great strategic value means it is fiercely contested by all with military aims in the Great Continent's heart."
msgstr ""

#: multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7
msgid "2p — The Walls of Pyrennis"
msgstr ""

#: multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8
msgid "When the orcish hordes first began arriving in droves on the Great Continent, one intrepid ruler by the name of Iron-King Olgor set about first uniting the bickering orcish tribes. He sought to conquer the whole of the Continent under the rule of orcs, and commanded the construction of the immense fortress of Pyrennis as a monument to his power. But it was this very citadel that was his undoing — his vassals, unwilling to finish building without their destined conquest complete, turned on Olgor and slayed him, scattering the orcish hosts for centuries to come. The walls of Pyrennis have proved astoundingly indestructible both to time and war — that is, what scattered segments of it were actually completed."
msgstr ""

#: multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7
msgid "2p — Tombs of Kesorak"
msgstr ""

#: multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8
msgid "Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, along with a number of his followers. An unholy chill now encircles the tombs, and many believe that the voice of Kesorak can still be heard, whispering amongst the withered trees of this barren landscape. Unconcerned by their gloomy surroundings, your leaders have chosen this place to clash."
msgstr ""

#: multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:118
msgid "The map contains mausoleums and campfires that shift the time of the day by one step toward night and day, respectively."
msgstr ""

#: multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:121
msgid "The tile in the centre, which contains the casket of the titular necromancer, is always covered in pitch black fog."
msgstr ""

#: multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
msgid "Controlling the central island is often the key to victory in this 3 player free for all map."
msgstr ""

#: multiplayer/scenarios/4p_Bath_of_Glory.cfg:7
msgid "4p — Bath of Glory"
msgstr ""

#: multiplayer/scenarios/4p_Bath_of_Glory.cfg:9
msgid "The distant, legendary city of Malisat is famed for many great works — among its most prized being the enormous complex known as the Bath of Glory. Made to be a relaxing paradise to weary soldiers returning home, the Bath is a stunning oasis built where once was nothing but sand. In time, it has become a city unto its own, with arts and music flourishing about the wild culture centered on the baths. The complex's vastness means flared tempers between wealthy nobles can turn into veritable battlegrounds — but even this has become a form of entertainment woven into the allure of the Bath."
msgstr ""

#: multiplayer/scenarios/4p_Geothermal.cfg:9
msgid "The western reaches of the Heart Mountains make a land of striking contrasts — boiling volcanic cauldrons weaving deep blue rivers between stark, snowy mountains, dotted with fields of verdant green. This land, though sometimes perilous and unstable, is nonetheless rich thanks to numerous foundries using the heat of volcanoes and hot springs to fuel their forges."
msgstr ""

#: multiplayer/scenarios/4p_Isars_Cross.cfg:9
msgid "A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1+4 vs. 2+3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages."
msgstr ""

#: multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
msgid "Controlling the area around the central keep is very lucrative in this 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
msgstr ""

#: multiplayer/scenarios/4p_Loris_River.cfg:9
msgid "2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1+4 vs. 2+3. There are 28 villages."
msgstr ""

#: multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
msgid "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2 vs. 2 set in a vast underground complex."
msgstr ""

#: multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
msgid "A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common."
msgstr ""

#: multiplayer/scenarios/5p_Auction-X.cfg:7
msgid "4 players surround a central keep, play vs. the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players."
msgstr ""

#: multiplayer/scenarios/6p_Team_Survival.cfg:524
msgid "Congratulations for surviving the map that so many people claim is impossible!"
msgstr ""

#: multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10
msgid "A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs. west). Designed for 100 starting gold, has 33 villages."
msgstr ""

#: multiplayer/scenarios/6p_Volcano.cfg:9
msgid "A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a volcanic eruption. It has 36 villages."
msgstr ""

#: multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
msgid "A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages."
msgstr ""
[/spoiler]

Частично подправлено. Текущее состояние перевода (файлы во вложении): 89%
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

#2
3.- wesnoth-help.po
      отвечает за перевод следующих файлов:[spoiler]  \core\editor\help.cfg
  \core\encyclopedia\drakes.txt
  \core\encyclopedia\geography.cfg
  \core\encyclopedia\_main.cfg
  \core\help.cfg
  \core\macros\abilities.cfg
  \core\macros\amla.cfg
  \core\macros\schedules.cfg
  \core\macros\special-notes.cfg
  \core\macros\traits.cfg
  \core\units.cfg
  \test\maps\pathfind_1.cfg
[/spoiler]

Текущее состояние (файлы во вложении): 92%
   
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

#3
   wesnoth-lib.po отвечает за перевод следующих файлов и ядра (и за бОльшую часть интерфейса игры) :[spoiler]\data\campaigns\Liberty\utils\bigmap.cfgerty
\data\campaigns\Secrets_of_the_Ancients\utils\terrain.cfg
\data\core\terrain.cfg
\data\gui\default.cfg
\data\gui\macros\filler.cfg
\data\gui\macros\horizontal_scrollbar.cfg
\data\gui\macros\vertical_scrollbar.cfg
\data\gui\macros\_initial.cfg
\data\gui\widget\addon_list.cfg
\data\gui\widget\button_25x25.cfg
\data\gui\widget\button_default.cfg
\data\gui\widget\chatbox.cfg
\data\gui\widget\drawing_default.cfg
\data\gui\widget\horizontal_scrollbar_default.cfg
\data\gui\widget\image_default.cfg
\data\gui\widget\label_default.cfg
\data\gui\widget\label_story_screen_title.cfg
\data\gui\widget\label_title_screen_tip.cfg
\data\gui\widget\listbox_default.cfg
\data\gui\widget\listbox_wml_message.cfg
\data\gui\widget\matrix_default.cfg
\data\gui\widget\menu_button_default.cfg
\data\gui\widget\minimap_default.cfg
\data\gui\widget\multimenu_button_default.cfg
\data\gui\widget\multi_page_default.cfg
\data\gui\widget\panel_box_display.cfg
\data\gui\widget\panel_default.cfg
\data\gui\widget\panel_story_viewer.cfg
\data\gui\widget\panel_wml_message.cfg
\data\gui\widget\progress_bar_default.cfg
\data\gui\widget\repeating_button_default.cfg
\data\gui\widget\repeating_button_scrollbar.cfg
\data\gui\widget\scrollbar_panel_default.cfg
\data\gui\widget\scroll_label_default.cfg
\data\gui\widget\scroll_label_description.cfg
\data\gui\widget\scroll_label_verbatim.cfg
\data\gui\widget\scroll_label_wml_message.cfg
\data\gui\widget\size_lock_default.cfg
\data\gui\widget\slider_default.cfg
\data\gui\widget\slider_minimal.cfg
\data\gui\widget\spacer_default.cfg
\data\gui\widget\stacked_widget_default.cfg
\data\gui\widget\text_box_default.cfg
\data\gui\widget\toggle_button_default.cfg
\data\gui\widget\toggle_button_icon.cfg
\data\gui\widget\toggle_button_listbox_header.cfg
\data\gui\widget\toggle_button_orb.cfg
\data\gui\widget\toggle_button_radio.cfg
\data\gui\widget\toggle_button_tree_view_node.cfg
\data\gui\widget\toggle_panel_default.cfg
\data\gui\widget\toggle_panel_wml_message.cfg
\data\gui\widget\tree_view_default.cfg
\data\gui\widget\unit_preview_pane.cfg
\data\gui\widget\vertical_scrollbar_default.cfg
\data\gui\widget\window_borderless.cfg
\data\gui\widget\window_default.cfg
\data\gui\widget\window_tooltip_large.cfg
\data\gui\window\addon_connect.cfg
\data\gui\window\addon_manager.cfg
\data\gui\window\addon_uninstall_list.cfg
\data\gui\window\advanced_graphics_options.cfg
\data\gui\window\attack_predictions.cfg
\data\gui\window\campaign_dialog.cfg
\data\gui\window\campaign_difficulty.cfg
\data\gui\window\chat_log.cfg
\data\gui\window\core_dialog.cfg
\data\gui\window\custom_tod.cfg
\data\gui\window\debug_clock.cfg
\data\gui\window\depcheck_confirm_change.cfg
\data\gui\window\depcheck_select_new.cfg
\data\gui\window\drop_down_list.cfg
\data\gui\window\editor_edit_label.cfg
\data\gui\window\editor_edit_scenario.cfg
\data\gui\window\editor_edit_side.cfg
\data\gui\window\editor_generate_map.cfg
\data\gui\window\editor_new_map.cfg
\data\gui\window\editor_resize_map.cfg
\data\gui\window\editor_set_starting_position.cfg
\data\gui\window\edit_label.cfg
\data\gui\window\edit_text.cfg
\data\gui\window\end_credits.cfg
\data\gui\window\file_dialog.cfg
\data\gui\window\folder_create.cfg
\data\gui\window\formula_debugger.cfg
\data\gui\window\gamestate_inspector.cfg
\data\gui\window\game_cache_options.cfg
\data\gui\window\game_delete.cfg
\data\gui\window\game_load.cfg
\data\gui\window\game_save.cfg
\data\gui\window\game_save_message.cfg
\data\gui\window\game_save_oos.cfg
\data\gui\window\game_save_overwrite.cfg
\data\gui\window\game_stats.cfg
\data\gui\window\game_version.cfg
\data\gui\window\generator_settings.cfg
\data\gui\window\help_browser.cfg
\data\gui\window\hotkey_bind.cfg
\data\gui\window\label_settings.cfg
\data\gui\window\language_selection.cfg
\data\gui\window\loadscreen.cfg
\data\gui\window\lobby_main.cfg
\data\gui\window\lobby_player_info.cfg
\data\gui\window\logging.cfg
\data\gui\window\lua_interpreter.cfg
\data\gui\window\message.cfg
\data\gui\window\mp_alerts_options.cfg
\data\gui\window\mp_change_control.cfg
\data\gui\window\mp_connect.cfg
\data\gui\window\mp_create_game\default_resolution.cfg
\data\gui\window\mp_create_game\small_resolution.cfg
\data\gui\window\mp_create_game\tiny_resolution.cfg
\data\gui\window\mp_create_game.cfg
\data\gui\window\mp_faction_select.cfg
\data\gui\window\mp_host_game_prompt.cfg
\data\gui\window\mp_join_game.cfg
\data\gui\window\mp_join_game_password_prompt.cfg
\data\gui\window\mp_login.cfg
\data\gui\window\mp_method_selection.cfg
\data\gui\window\mp_server_list.cfg
\data\gui\window\mp_staging.cfg
\data\gui\window\network_transmission.cfg
\data\gui\window\outro.cfg
\data\gui\window\preferences\01_general.cfg
\data\gui\window\preferences\02_hotkeys.cfg
\data\gui\window\preferences\03_display.cfg
\data\gui\window\preferences\04_sound.cfg
\data\gui\window\preferences\05_multiplayer.cfg
\data\gui\window\preferences\06_advanced.cfg
\data\gui\window\preferences\_initial.cfg
\data\gui\window\preferences.cfg
\data\gui\window\screenshot_notification.cfg
\data\gui\window\select_orb_colors.cfg
\data\gui\window\simple_item_selector.cfg
\data\gui\window\sp_options_configure.cfg
\data\gui\window\statistics_dialog.cfg
\data\gui\window\story_viewer.cfg
\data\gui\window\surrender_quit.cfg
\data\gui\window\synced_choice_wait.cfg
\data\gui\window\terrain_layers.cfg
\data\gui\window\theme_list.cfg
\data\gui\window\title_screen.cfg
\data\gui\window\tooltip_floating.cfg
\data\gui\window\tooltip_large.cfg
\data\gui\window\transient_message.cfg
\data\gui\window\unit_advance.cfg
\data\gui\window\unit_attack.cfg
\data\gui\window\unit_create.cfg
\data\gui\window\unit_list.cfg
\data\gui\window\unit_recall.cfg
\data\gui\window\unit_recruit.cfg
\data\gui\window\wml_error.cfg
\data\gui\window\wml_message.cfg
[/spoiler]

Подправлено и обновлено. Текущее состояние перевода (файлы во вложении): 98%
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

#4
4.- wesnoth-editor.po
      отвечает за перевод следующих файлов:[spoiler]\data\core\editor\brushes.cfg
\data\core\editor\music.cfg
\data\core\editor\terrain-groups.cfg
\data\core\editor\time-of-day.cfg
\data\core\editor\_main.cfg
\data\core\themes\editor.cfg
[/spoiler]
     
     в нём отсутствуют переводы всего-навсего такие переводы:[spoiler]
#: data/core/editor/brushes.cfg:63
msgid "Hex Line SW-NE"
msgstr ""

#: data/core/themes/editor.cfg:72
msgid "Load Recent"
msgstr ""

#: data/core/themes/editor.cfg:98
msgid "Unit Facing"
msgstr ""
[/spoiler]

Исправлено.
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

5.- wesnoth-ai.po
      отвечает за перевод следующих файлов:[spoiler]  \ai\ais\ai_default_rca.cfg
  \ai\ais\ai_generic_rush.cfg
  \ai\ais\idle_ai.cfg
  \ai\dev\ai_default_rca_alternate_recruiting.cfg
  \ai\dev\formula_ai.cfg
  \ai\dev\formula_ai_poisoning.cfg
  \ai\micro_ais\scenarios\animals.cfg
  \ai\micro_ais\scenarios\bottleneck_defense.cfg
  \ai\micro_ais\scenarios\dragon.cfg
  \ai\micro_ais\scenarios\fast.cfg
  \ai\micro_ais\scenarios\goto.cfg
  \ai\micro_ais\scenarios\guardians.cfg
  \ai\micro_ais\scenarios\hang_out.cfg
  \ai\micro_ais\scenarios\healer_support.cfg
  \ai\micro_ais\scenarios\lurkers.cfg
  \ai\micro_ais\scenarios\messenger_escort.cfg
  \ai\micro_ais\scenarios\patrols.cfg
  \ai\micro_ais\scenarios\protect_unit.cfg
  \ai\micro_ais\scenarios\recruiting.cfg
  \ai\micro_ais\scenarios\scenario_micro_ai.cfg
  \ai\micro_ais\scenarios\simple_attack.cfg
  \ai\micro_ais\scenarios\swarm.cfg
  \ai\micro_ais\scenarios\The_Elves_Besieged.cfg
  \ai\micro_ais\scenarios\wolves.cfg
  \ai\scenarios\ai_arena_small\0001-healing.cfg
  \ai\scenarios\ai_arena_small\0002-poisoning.cfg
  \ai\scenarios\ai_arena_small\0003-simple_combat.cfg
  \ai\scenarios\ai_arena_small\0004-filtered_combat.cfg
  \ai\scenarios\scenario-AI_Arena_small.cfg
  \ai\scenarios\scenario-high_xp_attack.cfg
  \ai\scenarios\scenario-lua_ai.cfg
  \ai\scenarios\scenario-lua_ai_old_syntax.cfg
  \core\macros\ai_candidate_actions.cfg
[/spoiler]

     на данный момент в нём отсутствуют переводы таких строк:
(смотрите вложение)
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

#6
6.- wesnoth-anl.po
      отвечает за перевод следующих файлов:[spoiler]\data\multiplayer\4p_A_New_Land.cfg
\data\multiplayer\ANL_utils\ANL_auto_working.cfg
\data\multiplayer\ANL_utils\ANL_general_macros.cfg
\data\multiplayer\ANL_utils\ANL_help.cfg
\data\multiplayer\ANL_utils\ANL_leader_options.cfg
\data\multiplayer\ANL_utils\ANL_research_options.cfg
\data\multiplayer\ANL_utils\ANL_special_macros.cfg
\data\multiplayer\ANL_utils\ANL_worker_options.cfg
[/spoiler]
     
     в нём отсутствовали переводы таких строк:[spoiler]
#: data/multiplayer/4p_A_New_Land.cfg:57 data/multiplayer/4p_A_New_Land.cfg:71
#: data/multiplayer/4p_A_New_Land.cfg:85 data/multiplayer/4p_A_New_Land.cfg:99
msgid "teamname^Settlers"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:117
#: data/multiplayer/4p_A_New_Land.cfg:148
#: data/multiplayer/4p_A_New_Land.cfg:179
#: data/multiplayer/4p_A_New_Land.cfg:210
msgid "teamname^Enemies"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:126
msgid "Mal Sevu"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:157
msgid "Gol Goroth"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:188
msgid "Greg"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:219
msgid "Mal Shiki"
msgstr ""

#: data/multiplayer/4p_A_New_Land.cfg:245
msgid "teamname^Prisoners"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:548
msgid "Dwarvish Fighter"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:549
msgid "Dwarvish Guardsman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:550
msgid "Dwarvish Thunderer"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:551
msgid "Dwarvish Ulfserker"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:580
msgid "Elvish Archer"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:581
msgid "Elvish Fighter"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:582
msgid "Elvish Scout"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_leader_options.cfg:583
msgid "female^Elvish Shaman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:61
msgid "Spearman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:62
msgid "Bowman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:63
msgid "Fencer"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:64
msgid "Heavy Infantryman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:65
msgid "Sergeant"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:66
msgid "Cavalryman"
msgstr ""

#: data/multiplayer/ANL_utils/ANL_research_options.cfg:67
msgid "Horseman"
msgstr ""
[/spoiler]

перевод выполнен на 100%:
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

#7
7.- wesnoth-tutorial.po
    отвечает за перевод следующих файлов:
[spoiler]\data\campaigns\tutorial\lua\character_selection.lua
\data\campaigns\tutorial\scenarios\01_Tutorial_part_1.cfg
\data\campaigns\tutorial\scenarios\02_Tutorial_part_2.cfg
\data\campaigns\tutorial\units\Fighter.cfg
\data\campaigns\tutorial\units\Fighteress.cfg
\data\campaigns\tutorial\units\Quintain.cfg
\data\campaigns\tutorial\utils\utils.cfg
\data\campaigns\tutorial\_main.cfg
[/spoiler]

в нём отсутствали переводы таких строк:
[spoiler]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:74
msgid "team_name^Student"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:146
msgid "This is a two-part tutorial intended for people who are new to the game. Part 1 will teach you the basics about movement, attacking, healing, and recruiting. Firstly, you'll choose a hero (both heroes play the same)."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167
msgid "For this tutorial, you are playing Li'sar. You are standing on the keep, and your mentor Delfador is on the east side of the river. You can move the mouse over a unit to see a summary of its abilities and stats on the right of the screen."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:211
msgid "When you select a unit, in this case Konrad, the places he can move to are highlighted. All units have a certain number of <i>movement points</i>, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on your destination. (You can press <b>u</b> to undo a move if you move to the wrong place.)"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:219
msgid "When you select a unit, in this case Li'sar, the places she can move to are highlighted. All units have a certain number of <i>movement points</i>, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on your destination. (You can press <b>u</b> to undo a move if you move to the wrong place.)"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:250
msgid "female^Good morning, Delfador! Is it time to attack things?"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:261
msgid "female^Have you found an orc for me to fight, huh? A troll?"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:319
msgid "female^A quintain? You want me to fight a dummy?"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:325
msgid "Young man, you have $student_hp hitpoints and a sword. I'm fairly sure you'll win."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:340
msgid "To attack the quintain, first select the attacker (Konrad), then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Konrad will attack."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:347
msgid "To attack the quintain, first select the attacker (Li'sar), then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li'sar will attack."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:373
msgid "female^Should I retreat?"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:413
msgid "Yes. It's a magical quintain! If it hits you, it does 3 damage, and has 5 chances. If it hits every time, you'll drop from $student_hp to $($student_hp-15) hitpoints. Brace yourself!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:443
msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:469
msgid "You have captured a village! It now flies your colors and has been added to your total village count (the house icon at the top of the screen shows how many villages you currently control). Villages provide the gold needed to recruit units. Each turn, you gain 2 gold, plus 1 for every village you own."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:502
msgid "female^I'll recruit some elves!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:557
msgid "Be sure to examine the <i>traits</i> of your new recruits. They are listed under its race in the sidebar. Traits can subtly affect how you use your troops. For example, units with the <i>quick</i> trait can move a extra hex each turn, and units with the <i>intelligent</i> trait require 20% less experience to level up."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:594
msgid "female^Hey, the quintain just healed 2 hitpoints! I'd better attack it at once!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:609
msgid "I'll tell them to use the one that does more damage!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:610
msgid "female^I'll tell them to use the one that does more damage!"
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:615
msgid "And which would that be? The sword (5×4; or 5 damage on each hit, with 4 attacks) or the bow (3×3; or 3 damage on each hit, with 3 attacks)? I suppose you'll find out..."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:660
msgid "Your elf used a sword (5×4; or 5 damage on each hit, with 4 attacks), which is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would have been safer."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:672
msgid "Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage on each hit, with 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:773
msgid "Whenever one of your units is selected, you'll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. Some units, like these quintains, have a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain their targets occupy."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:786
msgid "female^Agh! This training is too much for me..."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:786
msgid "female^Agh! This training is too much for me..."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:821
msgid "Yes, you gain experience through battle, especially by killing an opponent. Gain enough experience and you'll become more powerful."
msgstr ""

#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:923
msgid "female^Well, I think I know the basics. Onwards! Maybe I can fight in a real battle next?"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43
msgid "team_name^Orcs"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:96
msgid "I could make use of some healing in a village."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:98
msgid "female^I hope I have a chance to retreat after this!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:99
msgid "female^One lucky attack by an Orcish Grunt, and I'm done for!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:100
msgid "female^I could make use of some healing in a village."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:101
msgid "female^I had better retreat, before I get caught out with such low health!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:163
msgid "Welcome back! This is second part of the two-part tutorial. Part 2 will teach you about recalling units, abilities and weapon specials, income and upkeep, long-distance movement, zone of control, and time of day."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:170
msgid "female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:188
msgid "female^What should I do?"
msgstr ""

#. The "us" in "let's" refers to Galdrad and Li'sar.
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:203
msgid "female^Let's go! Attack!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:208
msgid "Hang on! You need to gather your forces. Or do you intend to fight the orcs single-handedly?"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:281
msgid "Certain unit types have special <i>abilities</i>. Unlike traits, which usually provide small buffs or debuffs, abilities give units special behaviors that normal units do not have. In this case, the Elvish Shaman has the Heal ability, which allows her to heal allied adjacent units 4 hitpoints at the start of each turn. Unit types with abilities, especially ones like Heal, can be very useful, so be careful when sending them into battle."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:288
msgid "Weapon specials are special attack modifiers that make certain attacks more powerful. Once again, in this case, the Shaman has the Slows special on her entangle attack. When this attack is used on an enemy, it will halve the damage they do for one turn. Other weapon specials include First Strike, which allows that attack to always hit first no matter who attacks first, and Magical, which gives that attack a constant 70% chance to hit.\n\nA full list of abilities and weapons specials, along with traits, may be found in help."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:374
msgid "Status Table"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:376
msgid "The Status Table details the sides' current status and starting conditions. Fog and shroud will affect what you can see in this table, and occasionally a side may be hidden. It is useful to check this table when a scenario begins."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:406
msgid "female^Galdrad, if I go by the ford, I could sneak up near his keep and dispatch him quickly."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:422
msgid "female^Alright. The bridge it is, then, but I'll be careful about the crossing."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:437
msgid "female^I think I'll stick around the keep for now, in order to recruit more units."
msgstr ""

#. "we" refers to Li'sar, Galdrad, and the mixed-gender troops
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:470
msgid "female^Can't we just move around the orcs?"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:544
msgid "female^One fewer orc to deal with, and our way across the bridge is clear! I also gained experience from striking the killing blow!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:593
msgid "Don't forget about that last village near the channel. The orcs will capture it if they try to sneak around via the ford! It will be hard to dislodge them if they do."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723
msgid "Hurry up and defeat the orcs before they become entrenched!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:751
msgid "female^I have enough gold to recruit more units!"
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1011
msgid "female^Advancing a level has fully healed me! I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1078
msgid "female^That... was foolish. Next time I should be more careful."
msgstr ""

#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1127
msgid "You have beaten the orcs! You may want to try one of the novice-level campaigns next, such as <i>A Tale of Two Brothers</i>, <i>An Orcish Incursion</i>, or <i>The South Guard</i>. Konrad, Li'sar and Delfador are characters from <i>Heir to the Throne</i>. You can also refer to the in-game help browser if you ever need to refresh your memory on gameplay mechanics."
msgstr ""

#: data/campaigns/tutorial/units/Fighter.cfg:25
#: data/campaigns/tutorial/units/Fighteress.cfg:26
msgid "sword"
msgstr ""
#: data/campaigns/tutorial/units/Quintain.cfg:25
msgid "flail"
msgstr ""
[/spoiler]

Перевод выполнен на 100%:
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

#8
8.- wesnoth-units.po
    отвечает за перевод следующих файлов: [spoiler]\data\campaigns\Secrets_of_the_Ancients\units\Bat_Blood.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Bat_Dread.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Bat_Vampire.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Corpse_Shynal.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necromancer.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necro_Dark_Adept.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necro_Dark_Sorcerer.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necro_Lich.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Necro_Sacrifice.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Ruffian.cfg
\data\campaigns\Secrets_of_the_Ancients\units\Skele_Sacrifice.cfg
\data\core\units\bats\Bat_Blood.cfg
\data\core\units\bats\Bat_Dread.cfg
\data\core\units\bats\Bat_Vampire.cfg
\data\core\units\boats\Boat.cfg
\data\core\units\boats\Galleon.cfg
\data\core\units\boats\Pirate_Galleon.cfg
\data\core\units\boats\Transport_Galleon.cfg
\data\core\units\drakes\Arbiter.cfg
\data\core\units\drakes\Armageddon.cfg
\data\core\units\drakes\Blademaster.cfg
\data\core\units\drakes\Burner.cfg
\data\core\units\drakes\Clasher.cfg
\data\core\units\drakes\Enforcer.cfg
\data\core\units\drakes\Fighter.cfg
\data\core\units\drakes\Fire.cfg
\data\core\units\drakes\Flameheart.cfg
\data\core\units\drakes\Flare.cfg
\data\core\units\drakes\Glider.cfg
\data\core\units\drakes\Hurricane.cfg
\data\core\units\drakes\Inferno.cfg
\data\core\units\drakes\Sky.cfg
\data\core\units\drakes\Thrasher.cfg
\data\core\units\drakes\Warden.cfg
\data\core\units\drakes\Warrior.cfg
\data\core\units\dunefolk\Apothecary.cfg
\data\core\units\dunefolk\Blademaster.cfg
\data\core\units\dunefolk\Burner.cfg
\data\core\units\dunefolk\Cataphract.cfg
\data\core\units\dunefolk\Elder_Falcon.cfg
\data\core\units\dunefolk\Explorer.cfg
\data\core\units\dunefolk\Falcon.cfg
\data\core\units\dunefolk\Firetrooper.cfg
\data\core\units\dunefolk\Harrier.cfg
\data\core\units\dunefolk\Herbalist.cfg
\data\core\units\dunefolk\Marauder.cfg
\data\core\units\dunefolk\Piercer.cfg
\data\core\units\dunefolk\Raider.cfg
\data\core\units\dunefolk\Ranger.cfg
\data\core\units\dunefolk\Rider.cfg
\data\core\units\dunefolk\Rover.cfg
\data\core\units\dunefolk\Scorcher.cfg
\data\core\units\dunefolk\Skirmisher.cfg
\data\core\units\dunefolk\Soldier.cfg
\data\core\units\dunefolk\Spearguard.cfg
\data\core\units\dunefolk\Spearmaster.cfg
\data\core\units\dunefolk\Sunderer.cfg
\data\core\units\dunefolk\Swiftrider.cfg
\data\core\units\dunefolk\Swordsman.cfg
\data\core\units\dunefolk\Warmaster.cfg
\data\core\units\dunefolk\Windrider.cfg
\data\core\units\dwarves\Arcanister.cfg
\data\core\units\dwarves\Berserker.cfg
\data\core\units\dwarves\Dragonguard.cfg
\data\core\units\dwarves\Explorer.cfg
\data\core\units\dwarves\Fighter.cfg
\data\core\units\dwarves\Guardsman.cfg
\data\core\units\dwarves\Lord.cfg
\data\core\units\dwarves\Pathfinder.cfg
\data\core\units\dwarves\Runemaster.cfg
\data\core\units\dwarves\Runesmith.cfg
\data\core\units\dwarves\Scout.cfg
\data\core\units\dwarves\Sentinel.cfg
\data\core\units\dwarves\Stalwart.cfg
\data\core\units\dwarves\Steelclad.cfg
\data\core\units\dwarves\Thunderer.cfg
\data\core\units\dwarves\Thunderguard.cfg
\data\core\units\dwarves\Ulfserker.cfg
\data\core\units\elves\Archer.cfg
\data\core\units\elves\Avenger.cfg
\data\core\units\elves\Captain.cfg
\data\core\units\elves\Champion.cfg
\data\core\units\elves\Druid.cfg
\data\core\units\elves\Enchantress.cfg
\data\core\units\elves\Fighter.cfg
\data\core\units\elves\Hero.cfg
\data\core\units\elves\High_Lord.cfg
\data\core\units\elves\Lady.cfg
\data\core\units\elves\Lord.cfg
\data\core\units\elves\Marksman.cfg
\data\core\units\elves\Marshal.cfg
\data\core\units\elves\Outrider.cfg
\data\core\units\elves\Ranger.cfg
\data\core\units\elves\Rider.cfg
\data\core\units\elves\Scout.cfg
\data\core\units\elves\Shaman.cfg
\data\core\units\elves\Sharpshooter.cfg
\data\core\units\elves\Shyde.cfg
\data\core\units\elves\Sorceress.cfg
\data\core\units\elves\Sylph.cfg
\data\core\units\fake\Fog_Clearer.cfg
\data\core\units\goblins\Direwolf_Rider.cfg
\data\core\units\goblins\Impaler.cfg
\data\core\units\goblins\Knight.cfg
\data\core\units\goblins\Pillager.cfg
\data\core\units\goblins\Rouser.cfg
\data\core\units\goblins\Spearman.cfg
\data\core\units\goblins\Wolf_Rider.cfg
\data\core\units\gryphons\Gryphon.cfg
\data\core\units\gryphons\Gryphon_Master.cfg
\data\core\units\gryphons\Gryphon_Rider.cfg
\data\core\units\humans\Horseman.cfg
\data\core\units\humans\Horse_Grand_Knight.cfg
\data\core\units\humans\Horse_Knight.cfg
\data\core\units\humans\Horse_Lancer.cfg
\data\core\units\humans\Horse_Paladin.cfg
\data\core\units\humans\Loyalist_Bowman.cfg
\data\core\units\humans\Loyalist_Cavalier.cfg
\data\core\units\humans\Loyalist_Cavalryman.cfg
\data\core\units\humans\Loyalist_Dragoon.cfg
\data\core\units\humans\Loyalist_Duelist.cfg
\data\core\units\humans\Loyalist_Fencer.cfg
\data\core\units\humans\Loyalist_General.cfg
\data\core\units\humans\Loyalist_Grand_Marshal.cfg
\data\core\units\humans\Loyalist_Halberdier.cfg
\data\core\units\humans\Loyalist_Heavy_Infantryman.cfg
\data\core\units\humans\Loyalist_Iron_Mauler.cfg
\data\core\units\humans\Loyalist_Javelineer.cfg
\data\core\units\humans\Loyalist_Lieutenant.cfg
\data\core\units\humans\Loyalist_Longbowman.cfg
\data\core\units\humans\Loyalist_Master_at_Arms.cfg
\data\core\units\humans\Loyalist_Master_Bowman.cfg
\data\core\units\humans\Loyalist_Pikeman.cfg
\data\core\units\humans\Loyalist_Royal_Guard.cfg
\data\core\units\humans\Loyalist_Sergeant.cfg
\data\core\units\humans\Loyalist_Shock_Trooper.cfg
\data\core\units\humans\Loyalist_Spearman.cfg
\data\core\units\humans\Loyalist_Swordsman.cfg
\data\core\units\humans\Mage.cfg
\data\core\units\humans\Mage_Arch.cfg
\data\core\units\humans\Mage_Elder.cfg
\data\core\units\humans\Mage_Great.cfg
\data\core\units\humans\Mage_of_Light.cfg
\data\core\units\humans\Mage_Red.cfg
\data\core\units\humans\Mage_Silver.cfg
\data\core\units\humans\Mage_White.cfg
\data\core\units\humans\Outlaw.cfg
\data\core\units\humans\Outlaw_Assassin.cfg
\data\core\units\humans\Outlaw_Bandit.cfg
\data\core\units\humans\Outlaw_Footpad.cfg
\data\core\units\humans\Outlaw_Fugitive.cfg
\data\core\units\humans\Outlaw_Highwayman.cfg
\data\core\units\humans\Outlaw_Rogue.cfg
\data\core\units\humans\Outlaw_Ruffian.cfg
\data\core\units\humans\Outlaw_Thief.cfg
\data\core\units\humans\Outlaw_Thug.cfg
\data\core\units\humans\Peasant.cfg
\data\core\units\humans\Royal_Warrior.cfg
\data\core\units\humans\Woodsman.cfg
\data\core\units\humans\Woodsman_Huntsman.cfg
\data\core\units\humans\Woodsman_Poacher.cfg
\data\core\units\humans\Woodsman_Ranger.cfg
\data\core\units\humans\Woodsman_Trapper.cfg
\data\core\units\merfolk\Diviner.cfg
\data\core\units\merfolk\Enchantress.cfg
\data\core\units\merfolk\Entangler.cfg
\data\core\units\merfolk\Fighter.cfg
\data\core\units\merfolk\Hoplite.cfg
\data\core\units\merfolk\Hunter.cfg
\data\core\units\merfolk\Initiate.cfg
\data\core\units\merfolk\Javelineer.cfg
\data\core\units\merfolk\Netcaster.cfg
\data\core\units\merfolk\Priestess.cfg
\data\core\units\merfolk\Siren.cfg
\data\core\units\merfolk\Spearman.cfg
\data\core\units\merfolk\Triton.cfg
\data\core\units\merfolk\Warrior.cfg
\data\core\units\monsters\Cuttle_Fish.cfg
\data\core\units\monsters\Fire_Dragon.cfg
\data\core\units\monsters\Fire_Guardian.cfg
\data\core\units\monsters\Giant_Mudcrawler.cfg
\data\core\units\monsters\Giant_Rat.cfg
\data\core\units\monsters\Giant_Scorpion.cfg
\data\core\units\monsters\Giant_Scorpling.cfg
\data\core\units\monsters\Giant_Spider.cfg
\data\core\units\monsters\Mudcrawler.cfg
\data\core\units\monsters\Sea_Serpent.cfg
\data\core\units\monsters\Skeletal_Dragon.cfg
\data\core\units\monsters\Tentacle.cfg
\data\core\units\monsters\Water_Serpent.cfg
\data\core\units\monsters\Wolf.cfg
\data\core\units\monsters\Wolf_Dire.cfg
\data\core\units\monsters\Wolf_Great.cfg
\data\core\units\monsters\Yeti.cfg
\data\core\units\nagas\Fighter.cfg
\data\core\units\nagas\Myrmidon.cfg
\data\core\units\nagas\Warrior.cfg
\data\core\units\ogres\Ogre.cfg
\data\core\units\ogres\Young_Ogre.cfg
\data\core\units\orcs\Archer.cfg
\data\core\units\orcs\Assassin.cfg
\data\core\units\orcs\Crossbowman.cfg
\data\core\units\orcs\Grunt.cfg
\data\core\units\orcs\Leader.cfg
\data\core\units\orcs\Nightblade.cfg
\data\core\units\orcs\Ruler.cfg
\data\core\units\orcs\Slayer.cfg
\data\core\units\orcs\Slurbow.cfg
\data\core\units\orcs\Sovereign.cfg
\data\core\units\orcs\Warlord.cfg
\data\core\units\orcs\Warrior.cfg
\data\core\units\saurians\Ambusher.cfg
\data\core\units\saurians\Augur.cfg
\data\core\units\saurians\Flanker.cfg
\data\core\units\saurians\Oracle.cfg
\data\core\units\saurians\Skirmisher.cfg
\data\core\units\saurians\Soothsayer.cfg
\data\core\units\trolls\Great.cfg
\data\core\units\trolls\Hero.cfg
\data\core\units\trolls\Rocklobber.cfg
\data\core\units\trolls\Troll.cfg
\data\core\units\trolls\Troll_Shaman.cfg
\data\core\units\trolls\Warrior.cfg
\data\core\units\trolls\Whelp.cfg
\data\core\units\undead\Corpse_Ghast.cfg
\data\core\units\undead\Corpse_Ghoul.cfg
\data\core\units\undead\Corpse_Necrophage.cfg
\data\core\units\undead\Corpse_Soulless.cfg
\data\core\units\undead\Corpse_Walking.cfg
\data\core\units\undead\Necromancer.cfg
\data\core\units\undead\Necro_Ancient_Lich.cfg
\data\core\units\undead\Necro_Dark_Adept.cfg
\data\core\units\undead\Necro_Dark_Sorcerer.cfg
\data\core\units\undead\Necro_Lich.cfg
\data\core\units\undead\Skeleton.cfg
\data\core\units\undead\Skeleton_Archer.cfg
\data\core\units\undead\Skele_Banebow.cfg
\data\core\units\undead\Skele_Bone_Shooter.cfg
\data\core\units\undead\Skele_Chocobone.cfg
\data\core\units\undead\Skele_Deathblade.cfg
\data\core\units\undead\Skele_Death_Knight.cfg
\data\core\units\undead\Skele_Draug.cfg
\data\core\units\undead\Skele_Revenant.cfg
\data\core\units\undead\Spirit_Ghost.cfg
\data\core\units\undead\Spirit_Nightgaunt.cfg
\data\core\units\undead\Spirit_Shadow.cfg
\data\core\units\undead\Spirit_Spectre.cfg
\data\core\units\undead\Spirit_Wraith.cfg
\data\core\units\wose\Ancient.cfg
\data\core\units\wose\Elder.cfg
\data\core\units\wose\Wose.cfg
[/spoiler]


на данный момент в нём отсутствуют переводы таких строк:
(см вложение):

Что мог - подправил. На данный момент переведено 89%
Хакикат должен предшествовать шариату!

marat-iscander-ibn-aleym

#9
Что мог - перевёл, что не мог - оставил.
С переводом интерфейса самой игры проблемы остались. Отказывается переводится:
[spoiler]
Name:
Type:
Race:
Level:
No advancement
Advances to:
Trait:
(inactive)
Resistances:
(Att / Def)
Experience Modifier:
Terrain:
maximum^max.
minimum^min.
Defense:
vision:
Movement Costs:
Weapon:
Damage:
Base damage:
With specials:
Time of day:
Leadership:
Attacks:
Max swarm bonus:
Swarm:
Base attacks:
Specials:
Subject to swarm:
Weapon range:
Damage type:
Damage versus:
Accuracy:
Parry:
Weapon special:
None
Total damage
Lawful units:
Neutral units:
Chaotic units:
Liminal units:
Turn Number
When the game reaches the number of turns indicated by the second number, it will end.
Gold
The amount of gold currently available to recruit and maintain your army.
Villages
The fraction of known villages that your side has captured.
Units
The total number of units on your side.
Upkeep
The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages.
Income
The amount of gold you gain each turn from your controlled villages, or the amount of gold you will lose each turn for unit upkeep.
Observers:
Clock
Turn Countdown
Countdown until your turn automatically ends.

[/spoiler]

В wesnoth-lib.mo эти строки есть, но в файле, из которого они взяты \src\reports.cpp , нет указания на перевод. Вот такого:#define GETTEXT_DOMAIN "wesnoth-lib"

По мелочи: Version в левом нижнем углу главного экрана не переводится, потому что в файле\src\gui\dialogs\title_screen.cpp нет подчеркивания _ перед скобкой Должно быть вот так: _("Version"), а тут
const std::string version_string = formatter() << ("Version") << " " << game_config::revision;

А это после исправлений нужно всё компилировать...
Хакикат должен предшествовать шариату!

Aldarisvet

Слушай, ты тут старался, что-то делал, это прекрасно.
Я все же сам с нуля сейчас сделаю весь перевод, который был не доделан, к ближайшему релизу Веснота.
И больше не хочу переводами Веснота заниматься.
Давай мы тебя назначим после этого официальным переводчиком, я тебе объясню, что как.